Prevents early launch of pods/shuttles as soon as evac is triggered #16647
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About The Pull Request
The evac timer now must elapse before the pod can be early launched
Why It's Good For The Game
No more guaranteed xeno minor
Fixes (possible) unintended oversight
Technicially this means now mashing the button will only launch the pod a couple seconds sooner, since all pods begin auto launching as soon as the evac timer finished, but oh well.
Changelog
🆑
fix: Stops pods/shuttles from being launched early before evac timer elapses
/:cl: