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Tactical Sensor Helmet Module #16680

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Runian
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@Runian Runian commented Oct 18, 2024

About The Pull Request

Port of Cosmic-Overlord#149 (only the sprites)

Adds a helmet module that functionally acts like a tactical sensor. Can be activated/deactivated while worn.
Can be attached to any helmet that can also attach a night vision helmet module (completely arbitrary).

Purchasable at Requisitions for 150 points under the Clothing tab.

Code-wise, makes the code for tactical sensor / motion sensor into a component.

Why It's Good For The Game

More stuff to bring req to its knees of 0 points when marines want the best of both worlds (knowing where xenos are and not dropping their gun).

Changelog

🆑
add: Tactical Sensor Helmet Module. Only obtainable via Requisitions for 150 points in the Clothing tab.
/:cl:

@tgstation-server tgstation-server added Sprites Changes to .dmi file. Feature New interesting mechanics with new interesting bugs labels Oct 18, 2024
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@Neocloudy Neocloudy left a comment

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peak idea

i'm not a maintainer but this is all just copypasta from the normal motion sensor and you may want to make this into a component/element or something so the exact same behavior can be shared between this and the tac sensor and be a little Less Shitcodey

@Runian Runian requested a review from Neocloudy October 18, 2024 09:36
@FosterGrime-Heymynameslouie
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spedemrhg

@Admiral-Gigaton
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damn, seems a little expensive considering the dispenser is only like... 80 credits and its a pretty decent building, while this is... 150, almost double that of something that could be considered better... anyways great PR fucking FINALLY I can actually use the sensor

@SimplySmiley123
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damn, seems a little expensive considering the dispenser is only like... 80 credits and its a pretty decent building, while this is... 150, almost double that of something that could be considered better... anyways great PR fucking FINALLY I can actually use the sensor

I mean, this is still a helmet module.
By default this would be a direct upgrade to other modules, bar welding for engineers/miner centered loadouts lmao.

@TiviPlus TiviPlus self-assigned this Oct 19, 2024
@Lumipharon
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This is stinky req powercreep. If you want tac sensor and magharness, take the belt.

@Lumipharon Lumipharon closed this Oct 21, 2024
@Lauwma
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Lauwma commented Oct 21, 2024

Me when 150 points + opportunity cost but surely it's powercreep and just not a mid investment of points (you could be getting tyr 2 or mimir 2 for this price and an actual good module or you could be getting an import weapon such as the m16 or Pulse Rilfe that have slightly superior firepower)

@DorfGuy1
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As if the xeno mortar wasn't power creep, but that got merged.

@Looking4bros
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This is stinky req powercreep. If you want tac sensor and magharness, take the belt.

Tac sensors don't work on the belt, it's Joever...

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