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Xeno Fruit Effects on Death & New Power Fruit Death Effect #16681

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merged 6 commits into from
Oct 22, 2024

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Runian
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@Runian Runian commented Oct 18, 2024

About The Pull Request

When an xeno structure fruit is destroyed, it now triggers its effect that would normally occur when a human tried to interact with it.

Powerfruit now has a new effect when it is destroyed (while mature):

  • 4 tiles of see through smoke.
  • Burns for 12 damage for inhaling it.
  • Applies 2 melting fire stacks for walking through it.

Showcase of powerfruit's effect (ignore the icon as I VV'd maturity to true):
fire

Why It's Good For The Game

Seems like a newb trap for even bother trying to interact with it normally because hitting it does the exact thing you want without any of the downside. The new powerfruit effect is solely there because I can't get the old powerfruit effect to work without creating runtimes, so it comes for free.

Changelog

🆑
add: On destruction, xeno fruit triggers effects that normally only occur if a human tried to interact with it.
add: On destruction, power fruit releases 4-tile see-through smoke that burns humans for inhaling it and applies pyrogen's burning fire stacks for walking through it.
del: Power fruit no longer creates a 3-tile fire when used by a human.
/:cl:

@tgstation-server tgstation-server added Removal Feature removal due to maintainibility or design direction. Feature New interesting mechanics with new interesting bugs labels Oct 18, 2024
@Mannybrado
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Xillie Xete

@despong
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despong commented Oct 20, 2024

true xhite xhosphor is real

@QualityVan QualityVan merged commit 9ec3d93 into tgstation:master Oct 22, 2024
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github-actions bot added a commit that referenced this pull request Oct 22, 2024
@Runian Runian deleted the xeno-plant-structures-destroy branch October 22, 2024 18:14
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6 participants