Xeno Fruit Effects on Death & New Power Fruit Death Effect #16681
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About The Pull Request
When an xeno structure fruit is destroyed, it now triggers its effect that would normally occur when a human tried to interact with it.
Powerfruit now has a new effect when it is destroyed (while mature):
Showcase of powerfruit's effect (ignore the icon as I VV'd maturity to true):
Why It's Good For The Game
Seems like a newb trap for even bother trying to interact with it normally because hitting it does the exact thing you want without any of the downside. The new powerfruit effect is solely there because I can't get the old powerfruit effect to work without creating runtimes, so it comes for free.
Changelog
🆑
add: On destruction, xeno fruit triggers effects that normally only occur if a human tried to interact with it.
add: On destruction, power fruit releases 4-tile see-through smoke that burns humans for inhaling it and applies pyrogen's burning fire stacks for walking through it.
del: Power fruit no longer creates a 3-tile fire when used by a human.
/:cl: