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Plantable flag XvH debuff removal #16686

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TiviPlus
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@TiviPlus TiviPlus commented Oct 20, 2024

About The Pull Request

Pr for discussion since people keep whining about it

Why It's Good For The Game

Something something griff fc throwing round yet again

Changelog

🆑
balance: Plantable flag XvH debuff removal
/:cl:

@tgstation-server tgstation-server added the Balance Changes to functionality that modifies how effective certain methods are at powergaming. label Oct 20, 2024
@ivanmixo
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Then its just a flat buff to marine crit treshold, which is really problematic for reasons I shouldn't even have to state

@Pariah919
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Realistically this should really do something else more minor.

@DrAmazing343
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XvH flag should really just be a weaker version of the real flag in both ways- When it's planted, it's a VERY noticeable survivability defensive buff. When it's destroyed, it's an even MORE noticeable debuff that often spells the death of the entire battalion no matter how disconnected from any flag-carrying you were. If flag goes, marines die. Every time, without exception.

@SimplySmiley123
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What if instead of removing the downside, there was a way to work your way over the debuff?

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This PR has been inactive for long enough to be automatically marked as stale. This means it is at risk of being auto closed in ~ 3 days, please address any outstanding review items and ensure your PR is finished, if these are all true and you are auto-staled anyway, you need to actively ask maintainers if your PR will be merged. Once you have done any of the previous actions then you should request a maintainer remove the stale label on your PR, to reset the stale timer. If you feel no maintainer will respond in that time, you may wish to close this PR youself, while you seek maintainer comment, as you will then be able to reopen the PR yourself

@github-actions github-actions bot added the Stale Pull request is awaiting delayed author response and may be closed. label Oct 29, 2024
@Looking4bros
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Then its just a flat buff to marine crit treshold, which is really problematic for reasons I shouldn't even have to state

It's like, the ONLY non perk thing to lower the crit threshold. Also i think the only thing to raise it with the debuff. It's best to state the reasoning as it's this unique. Pain does not change Crit threshold, no matter your pain, humans crit at 150 damage without health buffs.

@TiviPlus TiviPlus closed this Oct 31, 2024
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7 participants