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Meta Quest 2 / 3 support #219
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The latest updates on your projects. Learn more about Vercel for Git ↗︎ 1 Skipped Deployment
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Add engine builds to the-mirror repo as i need the debug_template for the headset Fix env Remove binary stripping from android Android template zip fix fix artefact name GameUI must use a singleton from now on to ensure we can add the UI to a SubViewport The SubViewport is used only for VR Mode and it will add optional VR nodes. I successfully avoided needing to write a lot of await code with GameUI.instance.get method which is great Format fixes Fix the commit hash Fix error spam disable code that isn't working Fix viewports so they can work for VR/NonVR mode with proper XR projections We'll be using an OpenXR composition layer for the Game UI to ensure its clear and concise. We can probably also package the game without the VR dependencies in certain contexts. I fixed a few other bugs in the code that kept spamming. Fix the default settings Add basic VR menu controller - no movement. Add proper configuration handler for the subviewport for the game Ensure git ignore works all of the time Add VR Controller for the main menu Fix exports to CICD and Fix VR support for the occulus again... Fix settings in export and fix bug with the XR viewport Revert hash Fix notifications Disable passthrough Fix resolution for VR viewport Fix get node command Fix vr controllers stash everything fix msaa crash refactor vr into less viewports stashing misc testing Use construction time set up of the GameUI nodes because we can prevent race conditions now completely Fix XR MSAA X2
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Replaces #193
Rendering performance is bad on desktop now so I'm investigating.