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Gamepad controller addition #11

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1 change: 1 addition & 0 deletions .gitignore
Original file line number Diff line number Diff line change
Expand Up @@ -12,3 +12,4 @@ export_presets.cfg
# Mono-specific ignores
.mono/
data_*/
/.vs
87 changes: 74 additions & 13 deletions Scripts/PlayerMovement.cs
Original file line number Diff line number Diff line change
Expand Up @@ -36,8 +36,10 @@ public partial class PlayerMovement : CharacterBody3D
[Export] public float accelerationRate {private set; get;} = 1.0f;
[Export] public float lerpSpeed {private set; get;} = 10.0f; // Gradually changes a value. (Adding smoothing to values)
[Export] private float _airLerpSpeed = 3.0f;
[Export] private bool _enableJoyStick = true;
[Export] private bool _invertLook = false;

[ExportCategory("Jumping")]
[ExportCategory("Jumping")]
[Export] private float _jumpVelocity = 4.5f;
[Export] private float _coyoteTime = 0.5f;
[Export] private int _jumps = 1;
Expand All @@ -55,7 +57,13 @@ public partial class PlayerMovement : CharacterBody3D
private float _rotationX = 0f;
private float _rotationZ = 0f;

[ExportSubgroup("Z Tilt")]
// joystick inputs
private float _currentRotationY = 0.0f; // Store the current Y-axis rotation (horizontal)
private float _deadzoneThreshold = 0.1f; // Define a joystick deadzone threshold
private bool _isUsingJoystick = false;
private Vector2 _joyDir = Vector2.Zero;

[ExportSubgroup("Z Tilt")]
[Export] private float _zRotationLerp = 7f;
[Export] private float _zClamp = 5f;

Expand Down Expand Up @@ -123,9 +131,12 @@ public partial class PlayerMovement : CharacterBody3D
[ExportSubgroup("Sensitivity")]
[Export(PropertyHint.Range, "0, 1,")] public float mouseSensitivityX = 0.4f;
[Export(PropertyHint.Range, "0, 1,")] public float mouseSensitivityY = 0.4f;
[Export(PropertyHint.Range, "0, 15,")] public int joystickSensitivityX = 5;
[Export(PropertyHint.Range, "0, 15,")] public int joystickSensitivityY = 5;
[Export(PropertyHint.Range, "0, 20,")] public int smoothingSpeed = 5;


[ExportSubgroup("Free Looking")]
[ExportSubgroup("Free Looking")]
[Export] private float _freeLookTilt = 0.3f;

[ExportSubgroup("Field of View")]
Expand Down Expand Up @@ -216,7 +227,41 @@ public override void _Process(double delta)
{
HandleZRotation((float)delta);

if (Input.IsKeyPressed(Key.R) && _resetPosition != null)
if (_enableJoyStick)
{
float joystickX = Input.GetAxis("look_left", "look_right");
float joystickY = Input.GetAxis("look_up", "look_down");

if (Mathf.Abs(joystickX) > _deadzoneThreshold || Mathf.Abs(joystickY) > _deadzoneThreshold)
{
Vector2 joyDir = new Vector2(joystickX, joystickY);
_joyDir = joyDir;
_isUsingJoystick = true;
switch (camState)
{
case CameraState.Freelooking:
if (FSM.CurrentState is PlayerSlide)
{
RotatePlayer(_joyDir.X, _joyDir.Y, true, delta);
}
else
{
FreeLookRotation(_joyDir.X, -120f, 120f);
}
break;

case CameraState.Normal:
RotatePlayer(_joyDir.X, _joyDir.Y, true, delta);
break;
}
}
else
{
_isUsingJoystick = false;
}
}

if (Input.IsKeyPressed(Key.R) && _resetPosition != null)
GlobalPosition = _resetPosition.GlobalPosition;

PhysicsInterpolation();
Expand All @@ -226,18 +271,34 @@ public override void _Process(double delta)
HandleLabels();
}

private void RotatePlayer(float mouseX, float mouseY)
{
RotateY(Mathf.DegToRad(-mouseX * mouseSensitivityX));
private void RotatePlayer(float inputX, float inputY, bool isJoystickInput = false, double delta = 0)
{
float sensitivityX = isJoystickInput ? joystickSensitivityX : mouseSensitivityX;
float sensitivityY = isJoystickInput ? joystickSensitivityY : mouseSensitivityY;

_rotationX += Mathf.DegToRad(-mouseY * mouseSensitivityY);
_rotationX = Mathf.Clamp(_rotationX, Mathf.DegToRad(-89f), Mathf.DegToRad(89f));
if (_invertLook)
inputY = -inputY;

_rotationZ += Mathf.DegToRad(mouseX * mouseSensitivityX * inputDirection.Length());
_rotationZ = Mathf.Clamp(_rotationZ, Mathf.DegToRad(-_zClamp), Mathf.DegToRad(_zClamp));
}
if (isJoystickInput)
{
float rotationAmountY = inputX * sensitivityX * smoothingSpeed * (float)delta;

// Accumulate the rotation over time for smooth horizontal rotation
_currentRotationY += rotationAmountY;
RotateY(Mathf.DegToRad(-inputX * sensitivityX));
}
else
{
RotateY(Mathf.DegToRad(-inputX * sensitivityX));
}
_rotationX += Mathf.DegToRad(-inputY * sensitivityY);
_rotationX = Mathf.Clamp(_rotationX, Mathf.DegToRad(-89f), Mathf.DegToRad(89f));

_rotationZ += Mathf.DegToRad(inputX * sensitivityX * inputDirection.Length());
_rotationZ = Mathf.Clamp(_rotationZ, Mathf.DegToRad(-_zClamp), Mathf.DegToRad(_zClamp));
}

public void RotatePlayerByConstraint(float mouseX, float mouseY, float leftDeg, float rightDeg)
public void RotatePlayerByConstraint(float mouseX, float mouseY, float leftDeg, float rightDeg)
{
float rotationY = Mathf.DegToRad(-mouseX * mouseSensitivityX);
rotationY = Mathf.Clamp(rotationY, Mathf.DegToRad(leftDeg), Mathf.DegToRad(rightDeg));
Expand Down
29 changes: 29 additions & 0 deletions project.godot
Original file line number Diff line number Diff line change
Expand Up @@ -54,47 +54,76 @@ folder_colors={
forward={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":1,"axis_value":-1.0,"script":null)
]
}
backward={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":1,"axis_value":1.0,"script":null)
]
}
left={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":0,"axis_value":-1.0,"script":null)
]
}
right={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":0,"axis_value":1.0,"script":null)
]
}
sprint={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194325,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":7,"pressure":0.0,"pressed":true,"script":null)
]
}
crouch={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194326,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":67,"key_label":0,"unicode":99,"location":0,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":4,"axis_value":1.0,"script":null)
]
}
free_look={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194328,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":8,"pressure":0.0,"pressed":true,"script":null)
]
}
jump={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":0,"pressure":0.0,"pressed":true,"script":null)
]
}
screenShake={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":89,"key_label":0,"unicode":121,"location":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":3,"pressure":0.0,"pressed":true,"script":null)
]
}
look_up={
"deadzone": 0.5,
"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":3,"axis_value":-1.0,"script":null)
]
}
look_down={
"deadzone": 0.5,
"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":3,"axis_value":1.0,"script":null)
]
}
look_left={
"deadzone": 0.5,
"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":2,"axis_value":-1.0,"script":null)
]
}
look_right={
"deadzone": 0.5,
"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":2,"axis_value":1.0,"script":null)
]
}

Expand Down