The Godot Noshot Controller is still under heavy production, so all releases from now on is alpha. I will be working on more mechanics and more features before introducing some refactor into the codebase.
I have also addressed issues with people having trouble opening the project, primarily needing to link Blender which is no longer necessary.
You should be able to open the project, and it will prompt a restart. If it doesn't open just manually boot up your Godot again and open it up.
- Added a vertical wallrunning mechanic.
- Added a custom measurement CsgBox3d node.
- Added a procedural reverb audio system.
- Reworked the vaulting mechanic detection.
- Reworked some sounds.
- Expanded the map with an indoor scene.
Please put up an issue if there are any problems. You can contact me via discord as well.