theatre/r3f: Allow physical lighting in snapshot viewport #114
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Related:
renderer.physicallyCorrectLights = true
pmndrs/react-three-fiber#2127I'd encourage any new project to enable
renderer.physicallyCorrectLights=true
, but it's difficult to change the default in three.js or R3F at this point. There is no downside to physical lighting (you can still reduce decay for non-physical light range if needed), we're just stuck with it off for backward-compatibility. In order to at least support the more modern and correct workflow, could we expose this as a viewport option?This contribution is funded by The New York Times.