This repository has been archived by the owner on Sep 18, 2024. It is now read-only.
20230907
This release finally fixes the following assertion for game servers older than CS:GO:
src/clientdll/cminterface.cpp (2861) : Assertion Failed: m_VecNetAdrNetFilterCMs.Count() > 0
Make sure to use the following images for the respective game server engine:
Engine | Image |
---|---|
HLDS | ghcr.io/thetredev/steamcmd:hlds-latest |
SRCDS | ghcr.io/thetredev/steamcmd:srcds-latest |
CS:GO | ghcr.io/thetredev/steamcmd:csgo-latest |
Of course, replace <image>-latest
with <image>-20230907
to use the images of this specific release.
Changelog
- Fixed issue #26: use SteamRT
solder
(v2) as base image for legacy game servers (Source 1, non-CS:GO + HLDS) and SteamRTsniper
(v3) as base image for CS:GO based game servers (CS:GO and Black Mesa: Deathmatch as of yet) - Speed up image build process by smarter caching: ~4 minutes build time down to ~2 minutes, ensuring image packages are always the same and the image itself is only rebuilt when the base image version changes
- Split base image check for
base-legacy
andbase-csgo
Full Changelog: 2023090...2023090