Skip to content

Commit

Permalink
Merge pull request #1138 from mccoli/ParticleSystem-mccoli
Browse files Browse the repository at this point in the history
a simple particle system demo
  • Loading branch information
NitkarshChourasia authored May 28, 2024
2 parents fa6ec7e + a61b510 commit f875994
Show file tree
Hide file tree
Showing 3 changed files with 178 additions and 0 deletions.
20 changes: 20 additions & 0 deletions ParticleSystem/mccoli/README.md
Original file line number Diff line number Diff line change
@@ -0,0 +1,20 @@
# Particle System Sketch

This project is a particle system simulation created using the p5.js library. Users can interact with the system by creating particles with mouse clicks, applying wind with the 'w' key, and resetting the system with the 'r' key.

### Features
- **Create Particles**: Click anywhere on the canvas to create a burst of particles.
- **Apply Wind**: Press the 'w' key to apply a wind force to all particles.
- **Reset**: Press the 'r' key to reset the particle system and start fresh.

### Getting Started
1. Clone this repository to your local machine.
2. Open the provided HTML file in a web browser.
3. Have fun :)

### Technical Info
- **Framework**: None
- **Library**: [p5.js](https://p5js.org/)
- **Language**: JavaScript, HTML, CSS

![A screenshot of the sketch in a browser.](screenshot.png)
158 changes: 158 additions & 0 deletions ParticleSystem/mccoli/particleSystem.html
Original file line number Diff line number Diff line change
@@ -0,0 +1,158 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<meta name="author" content="Olivia McCallum">
<meta name="description" content="A p5.js displaying a simple particle system with wind.">

<link rel="preconnect" href="https://fonts.googleapis.com">
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
<link href="https://fonts.googleapis.com/css2?family=Reddit+Mono:[email protected]&display=swap" rel="stylesheet">

<title>Particle System Sketch</title>

<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/1.9.4/p5.min.js" integrity="sha512-d6sc8kbZEtA2LwB9m/ck0FhvyUwVfdmvTeyJRprmj7Wg9wRFtHDIpr6qk4g/y3Ix3O9I6KHIv6SGu9f7RaP1Gw==" crossorigin="anonymous" referrerpolicy="no-referrer"></script>
<style>
#instructions {
position: absolute;
top: 10px;
left: 10px;
font-family: "Reddit Mono", monospace;
font-size: 16px;
color: rgb(0, 60, 150);
background-color: rgba(255, 255, 255, 0.8);
padding: 10px;
border-radius: 5px;
}
</style>
<script>
let gravity, wind;
let systems = [];

function setup() {
createCanvas(windowWidth, windowHeight);

gravity = createVector(0, 0.05);
wind = createVector(2, 0);

systems = [];
}

function draw() {
background(255);

for (let ps of systems) {
ps.addForce(gravity);
ps.update();
ps.display();
}
}

function mousePressed() {
systems.push(new System(mouseX, mouseY, 60));
}

function keyPressed() {
if (key === 'r') {
setup();
}
if (key === 'w') {
for (let ps of systems) {
ps.addForce(wind);
}
}
}

class System {
constructor(x, y, c) {
this.origin = createVector(x, y);
this.particles = [];
this.count = c;
}

addForce(f) {
for (let i = 0; i < this.particles.length; i++) {
this.particles[i].addForce(f);
}
}

update() {
if (this.count > 0) {
// update the system
this.particles.push(new Particle(this.origin.x, this.origin.y));
this.count--;
}

// remove dead particles
for (let i = this.particles.length - 1; i >= 0; i--) {
if (this.particles[i].expired()) {
this.particles.splice(i, 1);
}
}

// for every particle
for (let i = 0; i < this.particles.length; i++) {
let p = this.particles[i];
p.update();
}
}

display() {
// draw the system
for (let i = 0; i < this.particles.length; i++) {
let p = this.particles[i];
p.display();
}
}
}

class Particle {
constructor(x, y) {
this.position = createVector(x, y);
this.velocity = createVector(random(-1, 1), random(-1, 1));
this.acceleration = createVector(0, 0);
this.lifespan = 255;
this.decay = 2;
}

addForce(f) {
this.acceleration.add(f);
}

expired() {
return this.lifespan < 0;
}

update() {
this.lifespan -= this.decay;

this.velocity.add(this.acceleration);
this.position.add(this.velocity);

if (this.position.y > height) {
this.position.y = height;
this.velocity.y *= -0.5;
}

this.acceleration.mult(0);
}

display() {
push();
translate(this.position.x, this.position.y);
noStroke();
fill(0, 60, 150, this.lifespan);
ellipse(0, 0, 10);
pop();
}
}

</script>
</head>
<body>
<div id="instructions">
Click to create particles. Press 'w' to apply wind. Press 'r' to reset.
</div>
</body>
</html>
Binary file added ParticleSystem/mccoli/screenshot.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.

0 comments on commit f875994

Please sign in to comment.