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Nodes: Add SepiaNode (#1154)
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Methuselah96 authored Aug 16, 2024
1 parent f75a9be commit ecfa95f
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Showing 2 changed files with 11 additions and 0 deletions.
1 change: 1 addition & 0 deletions types/three/src/nodes/Nodes.d.ts
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Expand Up @@ -327,6 +327,7 @@ export { default as PixelationPassNode, pixelationPass } from "./display/Pixelat
export { default as PosterizeNode, posterize } from "./display/PosterizeNode.js";
export { default as RenderOutputNode, renderOutput } from "./display/RenderOutputNode.js";
export { default as RGBShiftNode, rgbShift } from "./display/RGBShiftNode.js";
export { sepia } from "./display/SepiaNode.js";
export { default as SobelOperatorNode, sobel } from "./display/SobelOperatorNode.js";
export { default as ToneMappingNode, toneMapping } from "./display/ToneMappingNode.js";
export { default as TransitionNode, transition } from "./display/TransitionNode.js";
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10 changes: 10 additions & 0 deletions types/three/src/nodes/display/SepiaNode.d.ts
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@@ -0,0 +1,10 @@
import Node from "../core/Node.js";
import { NodeRepresentation, ShaderNodeObject } from "../shadernode/ShaderNode.js";

export const sepia: (args: { color: NodeRepresentation }) => ShaderNodeObject<Node>;

declare module "../shadernode/ShaderNode.js" {
interface NodeElements {
sepia: typeof sepia;
}
}

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