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Apter Trees in C++

Apter Trees are a simpler representation of trees using just two vectors: [nodevalues, parentindices].

This repo contains a tree-like data type implemented in C++17, in the style of Stevan Apter in Treetable: a case-study in q.

Who cares?

A tree is a data structure in which values have parent-child relationships to each other. They come in many forms.

In most software, trees are implemented like a typical binary tree, where each node contains its own data and a pointer to each of its children, nominally just left and right, which are also nodes. The cycle continues.

Using such a data structure can be challenging due to recursion and slow due to cache behavior in modern systems and frequent malloc()s. The concept of who "owns" a tree node in such a system can become complex in multi-layered software.

Apter Trees are much faster, easier to reason about, and easier to implement.

How it works

An Apter tree is implemented as two same-sized arrays.

One is a vector (array) of data (we'll call it d). These correspond to the values, or things that each node contains.

The other is a vector of parent indices (p). The index of an item in the d vector is used as its key, which we will call c in the examples below.

Often, the key/index c will just be an int.

So, if we had a dog family tree in which Coco was the father of Molly and Arca, and Arca had a son named Cricket, you might have a data structure like:

	tree.d = ["Coco", "Molly", "Arca","Cricket"]
	tree.p = [0,0,0,2]

A node with a key of 0 whose parent is zero is the root node. Apter trees require a root node, or the use of -1 to mean "no parent", which is slightly less elegant so I'll ignore it.

Computers are very, very fast at manipulating vectors. They're so much faster than pointer operations that comparisons of big-O notation for an algorithm don't play out in practice.

Operations in psuedocode

The technique is applicable in all languages. This library is written in C++ but I will use psuedocode to explain how it works.

  • Empty tree
tree() = { {d:[], p:[]} }       # some sort of [data,parentidxs] vector
  • Number of nodes
nodecnt(t) = { len(t.p) }
  • Keys of all nodes
join(x,y) = { flatten(x,y) }    # append to vec. i.e., x.push_back(y), x[]=y, etc.
range(x,y) = { # Q til, APL/C++ iota; return [x, x+1, x+2, ...y-1]
	i=x; ret=[]; while(i++<y) ret=join(ret,i); return ret
}
keys(t) = { range(0, nodecnt(t)) }
  • Add an item to the tree:
insert(t, val, parentidx) = {
	t.d = join(t.d,val)
	t.p = join(t.p,parentidx)
}
  • Determine parent of a given node:

Remember, we use the numeric index of a node (childidx) as its identifier:

parentof(t,childidx) = { t.p[childidx] }
  • Retrieve value of node:

We'll use c instead of childidx, from here on out.

data(t,c) = { t.d[c] }
  • Scan for keys that have a given value:
where(vec,val) = { # return indices of vec that contain val
	matches=[]
	for idx,v in vec: if(v==val, {matches=join(matches,idx)})
	return matches
}
search(t,val) = { where(t.d,val) }
  • Determine children of a node:
childnodes(t,c) = { where(t.p,c) }
  • Retrieve child nodes' values
# We're assuming you can index with a vector; otherwise loop required
childdata(t,c) = { data(childnodes(c)) }
  • Determine leaf nodes (those with no children):

First, build a vector of all the indices. Then remove those indices that are also in p. The psuedocode below is a slow implementation; should be done as a single loop.

except(x,y) = { # return elements of x except those in y. set subtraction
	ret=[]; 
	for idx,xx in x: if(!xx in y, {ret=join(ret,xx)}); 
	return ret;
}
leaves(t) = { except(keys(t), t.p) }
  • Determine vector of parents for a given node, or path to node:

Here we keep going up the tree until we can't go any further (ends at 0). When node zero's parent is zero, we know we've reached the root node - that the "checking last value" trick works. We call this form of iteration exhaust. It's called scan in K and Q.

We reverse the result so that it is in parentA.parentB.parentC.child order.

exhaust(vec,start) = {
	ret=[]; last=x=start
	do {
		last=x
		ret=join(ret,x)
		x=vec[x]
	} until x==last
	return ret
}
parentnodes(t,c) = { reverse(exhaust(t.p, c) }
  • Determine data for path through tree (i.e., all parents of a node)
parentdata(t,c) = { data(parentnodes(t,c)) }
  • In order traversal

The simplest way is to get the list of leaves, and then determine the path to each. We finally sort those vectors.

I believe there is a simpler way that can work in a single pass, or at least a single pass with a sufficiently large stack. I'm still exploring this idea. Let me know if you have any suggestions.

We're assuming a fairly flexible sort function here which can handle sorting vectors of vectors.

all(t) = { sort(each(leaves(t), (c){ parent(t, c) })) }
  • Delete item

This can vary depending on your application. A sentinel value like MAXINT in the parent column is probably easiest. Some systems uses -1 to represent an empty node if you can spare the sign bit.

Again, who cares? (Unfounded editorializing)

I think this is the most elegant implementation style of trees I've seen.

Given the right vector operations library, it's by far the shortest, which means you can easily understand it, find bugs in it.

Given the simplicity, it's easy to adapt for other usage scenarios. For instance, you could maintain a third index of keys to create low overhead sorted order for data.

You can ignore the parent index vector and iterate quickly through the values if you are searching for something, which is like a deep map, for free. You can remap all parent-child relatioships in one go. You can build a serialized version instantly or transmit it over a network without iteration. It's GPU friendly. It's easy to use in an embedded context. It's secure because you can easily impose boundaries (by not allowing the vectors to grow beyond a certain size).

Given common sense it's also the fastest. There's very little memory overhead, and in many cases, access will be linear. Intermediate values and recursion is minimized. Computers are great at handling ints cuz that's what the benchmarks do.

Pointers are annoying anyway.

Origins

I've been lazily trying to figure out who invented this technique. It's so obvious I would imagine it must have had a name during the vector-oriented 60s and 70s.

The first full explanation I saw was from Apter as explained above, but it was also documented widely as early as K3. Here's a version in Q:

/ nested directory: use a parent vector, e.g.
/ a
/ b
/  c
/   d
/  e
p:0N 0N 1 2 1 / parent
n:`a`b`c`d`e  / name
c:group p     / children
n p scan 3    / full path

I must have read that a hundred times before I internalized its genius. See four other ways to represent trees in K each in about three lines of code.

APL, or at least Dyalog, seems to implement trees in a more traditional way, using nested boxes: see here for more. They do however use a similar technique for vector graphs.

It appears to be known to J users as seen in Rosetta Code's tree implementation in J (with some illuminating comments).

John Earnest goes into [much more detail about vector tree implementations] (https://github.com/JohnEarnest/ok/blob/gh-pages/docs/Trees.md), including the "index of offsets" approach to deleting entries. Worth a read.

A more elaborate approach is to also track the depth of each item. Details about that approach can be found in Aaron W. Hsu's paper on the subject.

Other common tree implementations

Here are some other well known trees.

None of these do the same thing as an Apter tree, and some are far larger due to generalizations, but it's still interesting to consider how much code different styles of trees requires to do simple operations.

Status of this code

I've made a sorta lazy attempt at implementing this in C++ as a way to learn C++17. Not really ready for use or fully fleshed out. I still have a lot to learn about C++.

Thanks

Arthur Whitney, Apter, others: inspiration.

John Earnest: source materials

Dave Linn: proof reading.

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Stevan Apter-style trees in C++17

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