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Cherry-Pick Antag Refactor (Simple-Station#734)
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This cherry-pick's Wizden's Antag Refactor, which is needed for all
future antag updates, as well as for me to cherry-pick over Cultists(Who
are going to need some editing to fit the antag refactor), Changelings,
Heretics, and Wizards. I actually selected the White-Dream-Public
version of the Antag Refactor, due to it having commits made tailored to
our repository, so it comes prepackaged with all the changes necessary
for our repo-specific content.

https://github.com/frosty-dev/ss14-wwdp/pull/10

Signed-off-by: Timemaster99 <[email protected]>
Co-authored-by: ThereDrD <[email protected]>
Co-authored-by: Jeff <[email protected]>
Co-authored-by: Timemaster99 <[email protected]>
Co-authored-by: Timemaster99 <[email protected]>
Co-authored-by: [email protected] <[email protected]>
Co-authored-by: Danger Revolution! <[email protected]>
Co-authored-by: Azzy <[email protected]>
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8 people authored and tim-mcqueen-ttec committed Aug 24, 2024
1 parent 1c5ae47 commit 0a7189b
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Showing 3 changed files with 22 additions and 1 deletion.
2 changes: 2 additions & 0 deletions Content.Server/GameTicking/Rules/TraitorRuleSystem.cs
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Expand Up @@ -15,6 +15,8 @@
using Robust.Shared.Random;
using System.Linq;
using System.Text;
using Content.Server.GameTicking.Components;
using Content.Server.Traitor.Components;

namespace Content.Server.GameTicking.Rules;

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1 change: 0 additions & 1 deletion Content.Server/Zombies/ZombieSystem.Transform.cs
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Expand Up @@ -60,7 +60,6 @@ public sealed partial class ZombieSystem
[Dependency] private readonly MindSystem _mind = default!;
[Dependency] private readonly SharedRoleSystem _roles = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly ActionsSystem _actions = default!; // DeltaV - No psionic zombies

/// <summary>
/// Handles an entity turning into a zombie when they die or go into crit
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20 changes: 20 additions & 0 deletions Resources/Prototypes/Roles/Antags/nukeops.yml
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Expand Up @@ -40,3 +40,23 @@
department: Command
min: 36000 # DeltaV - 10 hours
- !type:CharacterWhitelistRequirement

#Lone Operative Gear
- type: startingGear
id: SyndicateLoneOperativeGearFull
equipment:
jumpsuit: ClothingUniformJumpsuitOperative
back: ClothingBackpackDuffelSyndicateOperative
mask: ClothingMaskGasSyndicate
eyes: ClothingEyesHudSyndicate
ears: ClothingHeadsetAltSyndicate
gloves: ClothingHandsGlovesCombat
outerClothing: ClothingOuterHardsuitSyndie
shoes: ClothingShoesBootsCombatFilled
id: SyndiPDA
pocket1: DoubleEmergencyOxygenTankFilled
pocket2: BaseUplinkRadio40TC
belt: ClothingBeltMilitaryWebbing
innerClothingSkirt: ClothingUniformJumpskirtOperative
satchel: ClothingBackpackDuffelSyndicateOperative
duffelbag: ClothingBackpackDuffelSyndicateOperative

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