This repository has been archived by the owner on Dec 24, 2023. It is now read-only.
v1.5.0
Multimode
Check out Half-Life Multimode, a new server gamemode!
https://github.com/tmp64/BugfixedHL/tree/multimode
Client
New features
- Added
cl_hidecorpses
to hide player corpses. - Added
cl_fix_standing_corpses
to fix standing corpses. - Added highlight of the killer to VGUI2 Scoreboard.
- Enabled update checking in development builds.
Bugfixes
- Fixed lines being missing from HUD messages when color codes are present.
- Fixed color code parsing on VGUI2 chat.
- Fixed text selection and copying in VGUI2 chat.
- Fixed mouse issues in VGUI2 chat.
- Fixed custom chat input (e.g. in amx_plugincvarmenu) when VGUI2 chat is enabled.
- Fixed CRLF handling in VGUI2 MOTD.
Server
Bugfixes
- Fixed protocol 47 client not being able to connect to the server because of CVar querying.
p47 is detected based on SteamID. If it's "STEAM_ID_LAN" or "VALVE_*" andsv_lan = 0
, then client is considered p47 and cvars are not queried. - Players can't leave welcome cam instantly (200 ms delay) to allow plugins put them into spectator mode.
- Fixed CBaseMonster offsets to match vanilla server library.
Changes
- Added
sv_disable_cvar_query
for LAN servers. - Added
mp_respawn_fix
(default on) to select:- 1 - corpses are not stuck in animations but there is a bit of respawn delay (default BHL behavior);
- 0 - no delay but corpses are stuck (vanilla behavior).
Other
- Thanks to @rtxa for many of this update's fixes.