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This repository has been archived by the owner on Dec 24, 2023. It is now read-only.

v1.5.0

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@tmp64 tmp64 released this 22 Jun 05:22
· 13 commits to master since this release

Multimode

Check out Half-Life Multimode, a new server gamemode!
https://github.com/tmp64/BugfixedHL/tree/multimode

Client

New features

  • Added cl_hidecorpses to hide player corpses.
  • Added cl_fix_standing_corpses to fix standing corpses.
  • Added highlight of the killer to VGUI2 Scoreboard.
  • Enabled update checking in development builds.

Bugfixes

  • Fixed lines being missing from HUD messages when color codes are present.
  • Fixed color code parsing on VGUI2 chat.
  • Fixed text selection and copying in VGUI2 chat.
  • Fixed mouse issues in VGUI2 chat.
  • Fixed custom chat input (e.g. in amx_plugincvarmenu) when VGUI2 chat is enabled.
  • Fixed CRLF handling in VGUI2 MOTD.

Server

Bugfixes

  • Fixed protocol 47 client not being able to connect to the server because of CVar querying.
    p47 is detected based on SteamID. If it's "STEAM_ID_LAN" or "VALVE_*" and sv_lan = 0, then client is considered p47 and cvars are not queried.
  • Players can't leave welcome cam instantly (200 ms delay) to allow plugins put them into spectator mode.
  • Fixed CBaseMonster offsets to match vanilla server library.

Changes

  • Added sv_disable_cvar_query for LAN servers.
  • Added mp_respawn_fix (default on) to select:
    • 1 - corpses are not stuck in animations but there is a bit of respawn delay (default BHL behavior);
    • 0 - no delay but corpses are stuck (vanilla behavior).

Other

  • Thanks to @rtxa for many of this update's fixes.