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When I came across Fearless-NES I was disappointed to find out that the display seemed blurry when running the native egui client. After some digging I found out that the issue lay with the actual egui_glium implementation. As discussed in this issue, egui_glium 0.19.0 ignores the
TextureFilter
which is supposed to make things crisp. This is addressed in this commit although it has not made it into the current 0.19.0 release. What I did is simply change the version of egui_glium inCargo.toml
to have the fix from the commit. This does mean we are using an unreleased version of egui_glium, though I have yet to come across any issues. Besides, I doubt there are any as major as the current error. The emulator looks borderline unplayable in retrospect.