Integrate ffmpeg into core game logic #120
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name: Build & Unit Test | |
on: | |
push: | |
branches: [ "main" ] | |
pull_request: | |
branches: [ "main" ] | |
env: | |
CARGO_TERM_COLOR: always | |
jobs: | |
build: | |
strategy: | |
matrix: | |
os: [macOS-latest, ubuntu-latest, windows-latest] | |
runs-on: ${{ matrix.os }} | |
steps: | |
- uses: actions/checkout@v3 | |
# Install Linux-specific dependencies | |
- name: Install ALSA (Linux only) | |
if: runner.os == 'Linux' | |
run: sudo apt-get update && sudo apt-get install -y libasound2-dev libxrandr-dev libxinerama-dev libxcursor-dev libxi-dev | |
# Install Windows-specific dependencies | |
- name: Install CMake (Windows only) | |
if: runner.os == 'Windows' | |
run: choco install cmake --installargs 'ADD_CMAKE_TO_PATH=System' | |
# Cache cargo build artifacts | |
- name: Cache cargo registry | |
uses: actions/cache@v2 | |
with: | |
path: ~/.cargo/registry | |
key: ${{ runner.os }}-cargo-registry-${{ hashFiles('**/Cargo.lock') }} | |
- name: Cache cargo index | |
uses: actions/cache@v2 | |
with: | |
path: ~/.cargo/git | |
key: ${{ runner.os }}-cargo-git-${{ hashFiles('**/Cargo.lock') }} | |
- name: Cache cargo build | |
uses: actions/cache@v2 | |
with: | |
path: target | |
key: ${{ runner.os }}-cargo-build-target-${{ hashFiles('**/Cargo.lock') }} | |
# Actual build steps | |
- name: Build | |
run: cargo build --verbose --release | |
working-directory: runtimes/desktop_runtime | |
- name: Run tests | |
run: cargo test --verbose | |
working-directory: runtimes/desktop_runtime |