Signed Distance Function from triangle mesh.
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Updated
Apr 10, 2019 - C++
Signed Distance Function from triangle mesh.
⭐ Realtime Euclidean distance field generation and rendering
physically based path tracer written in JavaScript
VBM is an efficient exact wave propagation technique that has an O(n) compute and space complexity. Inherently produces globally optimal paths to all grid points. Solves several shortcomings of state-of-the-art FMM.
Simple Path Tracing Renderer in C++
Ray marching engine in Ada
Documentation for the Distance Field Outline plugin for the Unreal Engine 5 - https://www.unrealengine.com/marketplace/en-US/product/429eac200faf4cb4ac3a0b96cd92bdaf
[ECCV 2024] Neural Surface Detection for Unsigned Distance Fields
Rust library to generate signed distance fields
flexible offline generator of small planet models
Storage drawer of shader made on shader toy or elsewhere. Maybe I shoud make this a short of "museum".
Collection of Unity packages designed to enhance the visualization and manipulation of complex geometries through raymarching techniques
A simple ASCII raymarcher, using Java and Swing.
Unsigned Distance Fields using Fast Sweeping Method
Concept for an Amsterdam Light Festival entry
A real-time interactive raymarching renderer built with Rust and WGPU. Renders 3D scenes using distance fields instead of traditional polygons, featuring dynamic lighting, shadows, reflections, and materials. Demonstrates advanced GPU rendering techniques with interactive camera controls and animated objects.
Interior distance fields introduced by Rustamov et al.
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