A curated list of Game Boy Advance development resources
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Updated
Jul 16, 2025
A curated list of Game Boy Advance development resources
A cycle-accurate Nintendo Game Boy Advance emulator.
Gopher2600 is an emulator for the Atari 2600 games console
A WIP Game Boy Advance emulator.
My very own CPU architecture! Emulator availible!
Test7800 is an experimental emulator for the Atari 7800 games console
M-Cycle Accurate GameBoy Emulator using Rust
The Documentation Surrounding How to Create an Emulator for the Nintendo 64 and an Overview on How Emulators Work, Technically. https://p64.parson.dev
Atari lynx debugger
Cycle-Accurate System Emulator for the Nintendo 64, Formerly Project Atlas / Mimas; Complete Emulation of 64-bit MIPS R4300i CPU (93.75MHz) with MIPS I, II, III, and IV Instructions, and Hardware-Accelerated High-Speed Reality Co-Processor (RCP) with integrated Reality Display Processor (RDP) and Reality Signal Processor (RSP)
An attempt at creating my first emulator :)
A simple CHIP-8 emulator in C using SDL2 for graphics and input. Run classic CHIP-8 games from the 1970s with configurable window size and colors. Great for learning low-level emulation and graphics.
A CHIP-8 Emulator
An emulator for an abstract RISC instruction set and a toolchain consisting of an assembler and a linker that can compile the specified assembly language
(Work In Progress!) An interpreter and VM for the CHIP-8 programming language.
A simple Game Boy Emulator written in C++ with a scanline renderer and MBC support.
A fork of Genesis Plus GX as a headless POSIX service.
Solutions for http://www.nand2tetris.org/
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