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An unpolished proof-of-concept attempt of implementing the realistic motion, physics, and animation of casting a fishing rod and reeling in a fishing line in Unity 3D using Verlet Physics, Unity's Line, and other built-in physics elements.
Android application. Old fashioned role playing game. I'm not using any engine for games like Unity. Almost all images are being made by myself with Paint. At this moment I'm using 8-bit sound effects and soundtracks. This game is now being written.