Main Web Site (Online Books)
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Updated
Nov 15, 2024 - HTML
Main Web Site (Online Books)
Game Development & Unreal Engine Programming Guide
c-ray is a small, simple path tracer written in C
Realtime 3D rendering engine
Lightweight C 2D graphics API agnostic library with parallelism support
3D图形学算法Code。包括软渲染、光线追踪、PBR等等~
Starter code samples for Direct3D11
GPU time metric for Unity apps (currently limited to Android/GLES)
Samplin' Safari is a research tool to visualize and interactively inspect high-dimensional (quasi) Monte Carlo samplers.
BRDF LUT generation for PBR Pipelines
Stylish Computer Generated Handwritings
Implementation of Raymarched Volumetric Fog in Unity's Universal Render Pipeline
Ray tracing on GPU systems
Pre-Multiplied blend mode is a 3 in 1 blend mode that has a lot of uses. It has been around for a long time but it seems to be re-discovered every few years. This project includes descriptions/examples and tools for using pre-multiplied alpha.
A generic post-processing injector for games and video software.
🎥 Graphics Kernel: flexible, highly configurable, extensible render engine (realtime + offline)
A small software graphics renderer
Isosurface extraction using Marching Cubes and pure WebGL.
Web application for enormous biological heatmaps
Simple graphics engine used as submodule in many of my projects
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