Implicit surfaces with OpenGL in Haskell
-
Updated
Jun 24, 2018 - C
Implicit surfaces with OpenGL in Haskell
Learning the basics of rendering with PyTorch3D, exploring 3D representations, and practicing constructing simple geometry.
Official Code for "Representing Anatomical Trees by Denoising Diffusion of Implicit Neural Fields"
🧊 Isosurface extraction utility written in C++23 with zero dependencies.
Terrain reconstruction method using implicit deformable model
Visualization with Matplotlib: 3D surfaces
A research-purpose software for the display of SLIM Surfaces on GPUs
Experiments with rendering non-triangle-mesh scenes.
Data-Driven 3D Reconstruction of Dressed Humans from Sparse Views
Factored-NeuS: Reconstructing Surfaces, Illumination, and Materials of Possibly Glossy Objects
Real-time 3D implicit function viewer
Volumetric and implicit surfaces (SDF) pathtracer implementation built on top of Yocto/GL.
Source code for our Computer Graphics Forum paper: Synthesizing Geologically Coherent Cave Networks
Latest version of the Marching Cubes library described in the paper: http://jcgt.org/published/0008/03/01
C++ version based on the Marching Cubes library of the paper: http://jcgt.org/published/0008/03/01
Reference implementation for "Temporal Set Inversion for Animated Implicits" (SIGGRAPH 2023)
three.js addon for triangulation of implicit surfaces and for forms with holes. The addon generates indexed BufferGeometries.
GPU-accelerated math function graphers in web browsers, both 3D and 2D.
PET-NeuS: Positional Encoding Tri-Planes for Neural Surfaces (CVPR 2023)
Source code for the TOG paper: Terrain Amplification with Implicit 3D Features. Presented at Siggraph Asia 2019.
Add a description, image, and links to the implicit-surfaces topic page so that developers can more easily learn about it.
To associate your repository with the implicit-surfaces topic, visit your repo's landing page and select "manage topics."