A li'l game engine for Playdate.
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Updated
Jul 7, 2024 - Lua
Playdate is a handheld video game console developed by Panic.
The device features a mechanical crank and a 1bit black-and-white screen that operating like e-paper but can produce up to 60 FPS.
Official SDK is openly available, supports C, C++ and Lua languages and includes simulator.
Games are created using SDK can be freely sideloaded to the device.
A li'l game engine for Playdate.
Playdate Build Tools and API
An unofficial port of Celeste Classic to Playdate
Experimental camera addon for the Playdate handheld console
Playbit is a framework for creating cross-platform Playdate games from a single Lua codebase.
a Playdate particle system
Unofficial Playdate debug extension for Visual Studio Code on macOS, Windows and Ubuntu
A dead simple and lightweight way to display animated images/gifs in your Playdate game.
A tutorial that shows you how to make a Pong clone on the Playdate
BrickCrusher2020 for Playdate is a remake of classic BrickBreaker by the original developer of BrickBreaker
A simple project showcasing various functions of NobleEngine for Playdate
An attempt to reimplement the Playdate Handheld C Api in SDL2
This is a demo of a static verison of Link's Awakenings overworld running on the playdate
An unofficial cookiecutter template for building Playdate games with Visual Studio Code on macOS, Windows and Linux.
Companion app of an experimental camera addon for the Playdate handheld console
Source code for the projects in the book "Make Games for Playdate with Lua"
An artisanal Playdate jailbreak app