kind of astronomical name resolver web tool (simbad or ned) but for all existing tesselation sky schemes
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Updated
May 10, 2016
kind of astronomical name resolver web tool (simbad or ned) but for all existing tesselation sky schemes
Ramona Application System a DX11 Engine (64Bit)
Golang port of poly2tri.js and poly2tri
Class for writing geometry files for Gmsh from voro++
Interactive 2D terrain modeling with water simulation and erosion (CUDA & OpenGL).
Physically based shading in GLSL using HDR image based lighting. Uses tesselation shaders for dynamic deformation of the geometry.
Shader that has 3 layers of materials height blended together using splat map. It also has distance based tesselation and displacement!
C++ version of libTess2
A basic triangulation implementation based on work by Wijeweera & Kodituwakku
MATLAB wrapper for tessellatation of unit sphere in 4D using tetrahedral/octahedral subdivision.
🧩 An artist mathematician's tool for tessellation doodling
Libtess2 tesselation/triangulation library wrapper for Swift
Simple ocean/sea/water simulation | C++ OpenGL 4.1
Converts SVG files to vertexes in different formats, like Java code/Json/C++ etc.
Polycrystalline tensile specimen generation and meshing software
Planet renderer using simplex noise displacement on a tesselated icosahedron
3D Graphics Engine For Games | C++ OpenGL 4.1
Procedural terrain generator with tessellation | C++ OpenGL 4.1
Tessellation routines for parametric 3D geometries
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