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Update scripts/fetch_godot.py to use github instead of tuxfamily mirrors #239

Update scripts/fetch_godot.py to use github instead of tuxfamily mirrors

Update scripts/fetch_godot.py to use github instead of tuxfamily mirrors #239

Workflow file for this run

name: CI build
on:
push:
branches:
- master
- godot4-meson
pull_request:
branches:
- master
- godot4-meson
# Cancel run if another commit is pushed on the branch
concurrency:
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.ref }}
cancel-in-progress: true
# Global Settings
env:
PYTHON_VERSION: "3.12" # Python to run the build, no the one shipped !
BLEEDING_EDGE_GODOT: true
jobs:
static-checks:
name: 'πŸ“Š Static checks'
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@ac593985615ec2ede58e132d2e21d2b1cbd6127c # [email protected]
with:
submodules: true
- name: Set up Python
uses: actions/setup-python@d27e3f3d7c64b4bbf8e4abfb9b63b83e846e0435 # [email protected]
with:
python-version: ${{ env.PYTHON_VERSION }}
- name: Bootstrap
run: |
set -eux
python --version
pip install pre-commit
- name: Pre-commit hooks check
run: pre-commit run --all-files --show-diff-on-failure
#################################################################################
linux-build:
name: '🐧 Linux build'
runs-on: ubuntu-latest
env:
CC: clang
LD: lld
PLATFORM: linux-x86_64
steps:
- name: 'Checkout'
uses: actions/checkout@ac593985615ec2ede58e132d2e21d2b1cbd6127c # [email protected]
with:
submodules: true
- name: 'Set up Python'
uses: actions/setup-python@d27e3f3d7c64b4bbf8e4abfb9b63b83e846e0435 # [email protected]
with:
python-version: ${{ env.PYTHON_VERSION }}
- name: 'Setup venv'
run: |
set -eux
${{ env.CC }} --version
python --version
python -m pip --version
python -m pip install -r requirements.txt
- name: Download bleeding edge Godot πŸ—οΈ
uses: dsnopek/action-download-artifact@1322f74e2dac9feed2ee76a32d9ae1ca3b4cf4e9
if: ${{ env.BLEEDING_EDGE_GODOT }}
with:
repo: godotengine/godot
branch: master
event: push
workflow: linux_builds.yml
workflow_conclusion: success
name: linux-editor-mono
search_artifacts: true
check_artifacts: true
ensure_latest: true
path: godot-artifacts
- name: 'Setup bleeding edge Godot πŸ—οΈ'
id: setup-godot
if: ${{ env.BLEEDING_EDGE_GODOT }}
run: |
set -eux
GODOT_BIN=`pwd`/godot-artifacts/godot.linuxbsd.editor.x86_64.mono
GDEXTENSION_DIR=`pwd`/gdextension_api
ls godot-artifacts
chmod +x $GODOT_BIN
$GODOT_BIN --headless --version
mkdir $GDEXTENSION_DIR && pushd $GDEXTENSION_DIR
$GODOT_BIN --headless --dump-extension-api
mkdir godot && pushd godot
$GODOT_BIN --headless --dump-gdextension-interface
popd && popd
echo "EXTRA_MESON_SETUP_ARGS=-D gdextension_path=$GDEXTENSION_DIR" >> $GITHUB_OUTPUT
echo "EXTRA_RUN_TESTS_ARGS=--godot-binary=$GODOT_BIN" >> $GITHUB_OUTPUT
- name: 'Setup project'
run: python .github/scripts/meson_setup_or_dump_log.py build/ ${{ steps.setup-godot.outputs.EXTRA_MESON_SETUP_ARGS }}
- name: 'Build project'
run: meson compile -C build/
- name: 'Run tests'
run: |
set -eux
ARGS="--build-dir=build/ ${{ steps.setup-godot.outputs.EXTRA_RUN_TESTS_ARGS }} -- --headless"
python tests/run.py 0-gdscript $ARGS
python tests/run.py 1-gdextension $ARGS
python tests/run.py 2-pythonscript-init $ARGS
# TODO
# python tests/run.py 3-pythonscript-cython-only $ARGS
# - name: 'Generate artifact archive'
# run: meson compile -C build/ release
# - name: 'Export release artifact'
# uses: actions/upload-artifact@11830c9f4d30053679cb8904e3b3ce1b8c00bf40 # pin@v2
# with:
# name: ${{ env.PLATFORM }}-release
# path: 'build/godot-python-*.tar.bz2'
#################################################################################
windows-build:
name: '🏁 Windows build'
runs-on: windows-latest
env:
PLATFORM: 'windows-x86_64'
steps:
- name: 'Checkout'
uses: actions/checkout@ac593985615ec2ede58e132d2e21d2b1cbd6127c # [email protected]
with:
submodules: true
- name: 'Set up MSVC'
uses: egor-tensin/vs-shell@9a932a62d05192eae18ca370155cf877eecc2202 # [email protected]
- name: 'Set up Python'
uses: actions/setup-python@d27e3f3d7c64b4bbf8e4abfb9b63b83e846e0435 # [email protected]
with:
python-version: ${{ env.PYTHON_VERSION }}
- name: 'Setup venv'
shell: bash
run: |
set -eux
python --version
python -m pip --version
python -m pip install -r requirements.txt
- name: Download bleeding edge Godot πŸ—οΈ
uses: dsnopek/action-download-artifact@1322f74e2dac9feed2ee76a32d9ae1ca3b4cf4e9
if: ${{ env.BLEEDING_EDGE_GODOT }}
with:
repo: godotengine/godot
branch: master
event: push
workflow: windows_builds.yml
workflow_conclusion: success
name: windows-editor
search_artifacts: true
check_artifacts: true
ensure_latest: true
path: godot-artifacts
- name: 'Setup bleeding edge Godot πŸ—οΈ'
id: setup-godot
if: ${{ env.BLEEDING_EDGE_GODOT }}
shell: bash
run: |
set -eux
# Absolute path should be used here, but Windows's path shenanigans
# prevent me from doing this :'(
GODOT_BIN=./godot-artifacts/godot.windows.editor.x86_64.exe
GDEXTENSION_DIR=./gdextension_api
ls godot-artifacts
chmod +x $GODOT_BIN
$GODOT_BIN --headless --version
mkdir $GDEXTENSION_DIR && pushd $GDEXTENSION_DIR
../$GODOT_BIN --headless --dump-extension-api
mkdir godot && pushd godot
../../$GODOT_BIN --headless --dump-gdextension-interface
popd && popd
echo "EXTRA_MESON_SETUP_ARGS=-D gdextension_path=$GDEXTENSION_DIR" >> $GITHUB_OUTPUT
echo "EXTRA_RUN_TESTS_ARGS=--godot-binary=$GODOT_BIN" >> $GITHUB_OUTPUT
- name: 'Setup project'
run: python .github/scripts/meson_setup_or_dump_log.py build/ ${{ steps.setup-godot.outputs.EXTRA_MESON_SETUP_ARGS }}
- name: 'Build project'
run: meson compile -C build/
- name: 'Run tests'
shell: bash
run: |
set -eux
ARGS="--build-dir=build/ ${{ steps.setup-godot.outputs.EXTRA_RUN_TESTS_ARGS }} --custom-gdextension-api=./gdextension_api -- --headless"
python tests/run.py 0-gdscript $ARGS
python tests/run.py 1-gdextension $ARGS
python tests/run.py 2-pythonscript-init $ARGS
# TODO
# python tests/run.py 3-pythonscript-cython-only $ARGS
# - name: 'Install Mesa3D OpenGL'
# shell: bash
# run: |
# set -eux
# # Azure pipelines doesn't provide a GPU with an OpenGL driver,
# # hence we use Mesa3D as software OpenGL driver
# pushd build/${{ matrix.PLATFORM }}/platforms/
# if [ "${{ matrix.PLATFORM }}" = "windows-64" ]
# then
# curl https://downloads.fdossena.com/Projects/Mesa3D/Builds/MesaForWindows-x64-20.0.7.7z -o mesa.7z
# else
# curl https://downloads.fdossena.com/Projects/Mesa3D/Builds/MesaForWindows-20.0.7.7z -o mesa.7z
# fi
# # opengl32.dll must be extracted in the same directory than Godot binary
# 7z.exe x mesa.7z
# ls -lh opengl32.dll # Sanity check
# popd
# - name: 'Run tests'
# run: python tests/run.py --build-dir build/ --godot-binary ${{ GODOT_BINARY_VERSION }}
# - name: 'Generate artifact archive'
# run: meson compile -C build/ release
# - name: 'Export release artifact'
# uses: actions/upload-artifact@11830c9f4d30053679cb8904e3b3ce1b8c00bf40 # pin@v2
# with:
# name: ${{ matrix.PLATFORM }}-release
# path: 'build/godot-python-*.zip'
#################################################################################
# TODO
# macos-build:
# name: '🍎 macOS build'
# runs-on: macos-latest
# env:
# CC: clang
# LD: lld
# PLATFORM: 'macos-x86_64'
# steps:
# - name: 'Checkout'
# uses: actions/checkout@ac593985615ec2ede58e132d2e21d2b1cbd6127c # [email protected]
# with:
# submodules: true
# - name: 'Set up Python'
# uses: actions/setup-python@d27e3f3d7c64b4bbf8e4abfb9b63b83e846e0435 # [email protected]
# with:
# python-version: ${{ env.PYTHON_VERSION }}
# - name: 'Setup venv'
# run: |
# set -eux
# ${{ env.CC }} --version
# python --version
# pip install -U pip
# pip install -r requirements.txt
# - name: 'Setup project'
# run: python .github/scripts/meson_setup_or_dump_log.py build/
# - name: 'Build project'
# run: meson compile -C build/
# TODO: see https://github.com/touilleMan/godot-python/issues/358
# - name: 'Run tests'
# run: python tests/run.py 0-pythonscript-init --build-dir build/ -- --headless
# - name: 'Generate artifact archive'
# run: meson compile -C build/ release
# - name: 'Export release artifact'
# uses: actions/upload-artifact@11830c9f4d30053679cb8904e3b3ce1b8c00bf40 # pin@v2
# with:
# name: ${{ env.PLATFORM }}-release
# path: 'build/godot-python-*.tar.bz2'
#################################################################################
# publish-release:
# name: 'Publish ${{ matrix.PLATFORM }} release'
# if: startsWith(github.ref, 'refs/tags/v')
# runs-on: ubuntu-latest
# needs:
# - linux-build
# - windows-build
# - macos-build
# strategy:
# matrix:
# include:
# - PLATFORM: linux-x86_64
# - PLATFORM: windows-x86_64
# - PLATFORM: windows-x86
# - PLATFORM: osx-x86_64
# steps:
# - uses: actions/download-artifact@0ede0875b5db9a2824878bbbbe3d758a75eb8268 # pin@v2
# name: ${{ matrix.PLATFORM }}-release
# - name: 'Upload release'
# uses: svenstaro/upload-release-action@483c1e56f95e88835747b1c7c60581215016cbf2 # pin@v2
# with:
# repo_token: ${{ secrets.GITHUB_TOKEN }}
# tag: ${{ github.ref }}
# file: godot-python-*.*
# file_glob: true
# overwrite: true