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I've found that getVar can get tables #42

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4 changes: 2 additions & 2 deletions docs/object.md
Original file line number Diff line number Diff line change
Expand Up @@ -250,8 +250,8 @@ call([<span class="tag str"></span>](types.md)&nbsp;func_name, [<span class="tag
getDecals() | Returns information on all decals attached to this object or the world. | [<span class="ret tab"></span>](types.md) | [<span class="i"></span>](#getdecals)
<a class="anchor" id="getluascript"></a>getLuaScript() | Get a Lua script as a string from the entity. | [<span class="ret str"></span>](types.md) |
getSnapPoints() | Returns a table of sub-tables, each sub-table representing one snap point. | [<span class="ret tab"></span>](types.md) | [<span class="i"></span>](#getsnappoints)
<a class="anchor" id="gettable"></a>getTable([<span class="tag str"></span>](types.md)&nbsp;table_name) | Data value of a variable in another Object's script. Can only return a table. | [<span class="ret tab"></span>](types.md) |
<a class="anchor" id="getvar"></a>getVar([<span class="tag str"></span>](types.md)&nbsp;var_name) | Data value of a variable in another entity's script. Cannot return a table. | [<span class="ret var"></span>](types.md) |
<a class="anchor" id="gettable"></a>getTable([<span class="tag str"></span>](types.md)&nbsp;table_name) | Data value of a variable in another Object's script. Can only return a table. This method was used because getVar could previously not return a table.| [<span class="ret tab"></span>](types.md) |
<a class="anchor" id="getvar"></a>getVar([<span class="tag str"></span>](types.md)&nbsp;var_name) | Data value of a variable in another entity's script. | [<span class="ret var"></span>](types.md) |
<a class="anchor" id="getvectorlines"></a>getVectorLines() | Returns Table of data representing the current Vector Lines on this entity. See [setVectorLines](#setvectorlines) for table format.| [<span class="ret tab"></span>](types.md) |
setDecals([<span class="tag tab"></span>](types.md)&nbsp;parameters) | Sets which decals are on an object. This removes other decals already present, and can remove all decals as well. | [<span class="ret boo"></span>](types.md) | [<span class="i"></span>](#setdecals)
<a class="anchor" id="setluascript"></a>setLuaScript([<span class="tag str"></span>](types.md)&nbsp;script) | Input a string as an entity's Lua script. Generally only used after spawning a new Object. | [<span class="ret boo"></span>](types.md) |
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