Сайт: http://www.AtomicGameEngine.com
Email: [email protected]
Atomic Game Engine это мощная 2D/3D технология разработки от ветеранов индустрии со всемго мира.
Atomic лаконичная, full source, технология для мобильных и десктопов. Обладает мощным API ядра с доступом к низкоуровневым вплоть до железа, нативным оптимизациям. Atomic использует технологии индустриальных стандартов в языках программирования и инструментах для использования в играх, образовании/треннинге, серьезных приложениях, и новых быстрорастущих областе типа AR/VR.
Atomic Editor **установили в более чем 75 странах** в том числе в продакшн средах. It is also a great resource for learning JavaScript, TypeScript, C#, and the art of native C++ engine design.If you need excellent, high performance technology which leverages the full might of GitHub, the Atomic Community invites you to download the Atomic Editor or fork us on GitHub!
- Consistent **2D/3D API** для языков **JavaScript, TypeScript, C#, and C++** - Встроенный редактор Monaco для JavaScript/TypeScript и поддержкой **VSCode** и **Atom** - C# IDE интеграция с **Visual Studio**, **Xamarin Studio**, и **MonoDevelop** - **Android, iOS, Windows, macOS, Linux, and WebGL** платформы развертывания - High performance native C++ core with single command builds and absolute minimum dependencies - Node based scene graph with access to low level graphics API for custom rendering on D3D 9/11, OpenGL 2/3/ES2, and WebGL - Modular component system including C#, JavaScript, TypeScript, and C++ logic components with networking - Drag and drop standard 2D/3D format import, including Autodesk FBX, Collada, Blender, Spriter, Tiled, and more - Innovative preview mode runs in subprocess for editor stability, reduced memory fragmentation, and is the foundation for future previewing on device - Chromium WebView for E-Commerce payments, accessing Facebook social graph, video streaming, and many more use cases - Automated script binding generation of native C++ subsystems - Best in class third party integrations including Box2D/Bullet physics, Recast/Detour pathfinding, TurboBadger UI, CEF3, duktape VM, SDL2 - Available as precompiled binaries or fork on GitHub under the permissive MIT license - **Backed by professionals with decades of experience in the technology and game industries**Atomic Editor binary releases are managed by THUNDERBEAST GAMES LLC and scheduled as rolling build milestones.
- Let others know about the Atomic Game Engine! - Answer questions and provide feedback in the [Atomic Community Support Forum](https://discourse.atomicgameengine.com/c/atomic-community-support) and [Atomic Chat](https://gitter.im/AtomicGameEngine/AtomicGameEngine)
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Help maintain current and write new Atomic Wiki documentation articles
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Fork AtomicGameEngine/AtomicExamples and submit a pull request with current example improvements or a new example
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Help with issues marked
unassigned: help wanted
in the current build milestone -
Inform us of other ways to help that should be added here :)
Atomic Game Engine 2016 Demo Reel
THUNDERBEAST GAMES began developing the Atomic Game Engine on November 12th, 2014 by forking Urho3D. It was released under the permissive MIT license during GDC 2016. Atomic is now being used in production environments, has 27 contributors, and runs on Windows, macOS, Android, iOS, Linux, and WebGL!