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Analysis of video game in-game purchase data using Python and Pandas

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Game Purchase Analysis

This project analyzes purchase data for in-game items of a fictitious game.

Description

The project was completed in Jupyter lab using the following languages and libraries:

  • Python
  • Pandas

The data used was provided by the University of Pennsylvania Data Analysis and Visualization bootcamp.

Method

Sales data for in-game purchases for a fantasy video game was analyzed and displayed for different demographic breakdowns, including age and gender, and for the most purchased and most profitable items. A brief written analysis of three trends seen in the data is also provided in a separate file.

Results

The analysis contained within the HeroesOfPymoli.ibynb file includes things like breakdowns of spending by age groups

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and which items had the highest total purchase values.

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Analysis of video game in-game purchase data using Python and Pandas

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