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feat: add Godot basic visualizer (#72)
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EehMauro authored Oct 1, 2024
1 parent 07d712f commit 2594df3
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Showing 23 changed files with 917 additions and 0 deletions.
2 changes: 2 additions & 0 deletions godot-visualizer/.gitattributes
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# Normalize EOL for all files that Git considers text files.
* text=auto eol=lf
4 changes: 4 additions & 0 deletions godot-visualizer/.gitignore
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# Godot 4+ specific ignores
.godot/
/android/
build/
42 changes: 42 additions & 0 deletions godot-visualizer/camera.gd
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extends Camera2D

var is_mouse_pressed
var curr_mouse_position
var prev_mouse_position
var next_camera_position = null
var prev_camera_position = position

var mouse_pressed_timer = Timer.new()
const mouse_pressed_threshold: float = 0.2
const camera_drag: float = 0.05


func _ready():
mouse_pressed_timer.one_shot = true
add_child(mouse_pressed_timer)

prev_mouse_position = get_viewport().get_mouse_position()

func _process(delta):
curr_mouse_position = get_viewport().get_mouse_position()
if is_mouse_pressed:
next_camera_position = position - (curr_mouse_position - prev_mouse_position) / zoom
elif next_camera_position: position = position + (next_camera_position - position) * camera_drag
prev_mouse_position = curr_mouse_position

func _input(event):
if event is InputEventMouseButton:
is_mouse_pressed = event.pressed
if is_mouse_pressed:
if mouse_pressed_timer.is_stopped():
mouse_pressed_timer.start(mouse_pressed_threshold)
else:
if !mouse_pressed_timer.is_stopped():
mouse_pressed_timer.stop()
elif event is InputEventMouseMotion:
if is_mouse_pressed:
if mouse_pressed_timer.is_stopped():
prev_camera_position -= event.relative / zoom
position = prev_camera_position
else:
prev_camera_position = position
41 changes: 41 additions & 0 deletions godot-visualizer/export_presets.cfg
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[preset.0]

name="Web"
platform="Web"
runnable=true
advanced_options=false
dedicated_server=false
custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="build/visualizer.html"
encryption_include_filters=""
encryption_exclude_filters=""
encrypt_pck=false
encrypt_directory=false
script_export_mode=2

[preset.0.options]

custom_template/debug=""
custom_template/release=""
variant/extensions_support=false
variant/thread_support=false
vram_texture_compression/for_desktop=true
vram_texture_compression/for_mobile=false
html/export_icon=true
html/custom_html_shell=""
html/head_include=""
html/canvas_resize_policy=2
html/focus_canvas_on_start=true
html/experimental_virtual_keyboard=false
progressive_web_app/enabled=false
progressive_web_app/ensure_cross_origin_isolation_headers=true
progressive_web_app/offline_page=""
progressive_web_app/display=1
progressive_web_app/orientation=0
progressive_web_app/icon_144x144=""
progressive_web_app/icon_180x180=""
progressive_web_app/icon_512x512=""
progressive_web_app/background_color=Color(0, 0, 0, 1)
173 changes: 173 additions & 0 deletions godot-visualizer/fuel.svg
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37 changes: 37 additions & 0 deletions godot-visualizer/fuel.svg.import
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[remap]

importer="texture"
type="CompressedTexture2D"
uid="uid://c8va8sqjmb80f"
path="res://.godot/imported/fuel.svg-29fac8b52e8845235da2498e00ec672a.ctex"
metadata={
"vram_texture": false
}

[deps]

source_file="res://fuel.svg"
dest_files=["res://.godot/imported/fuel.svg-29fac8b52e8845235da2498e00ec672a.ctex"]

[params]

compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
svg/scale=1.0
editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false
8 changes: 8 additions & 0 deletions godot-visualizer/fuel.tscn
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[gd_scene load_steps=2 format=3 uid="uid://q0rcij55u7bg"]

[ext_resource type="Texture2D" uid="uid://c8va8sqjmb80f" path="res://fuel.svg" id="1_tg1ui"]

[node name="Fuel" type="Node2D"]

[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("1_tg1ui")
1 change: 1 addition & 0 deletions godot-visualizer/icon.svg
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37 changes: 37 additions & 0 deletions godot-visualizer/icon.svg.import
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@@ -0,0 +1,37 @@
[remap]

importer="texture"
type="CompressedTexture2D"
uid="uid://mgknilsnf8no"
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
metadata={
"vram_texture": false
}

[deps]

source_file="res://icon.svg"
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]

[params]

compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
svg/scale=1.0
editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false
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