- 这是一个测试Unity ECS模式的demo,demo是10000个cube的噪波运动
- demo使用Unity 2019.2.1f,需要在Package Manager中安装Hybrid Renderer
- 如果使用常规的实现方式,本机测试帧率在25帧
- 使用ECS模式帧率提升至50帧(开启材质的GPU Instancing帧率可提升至90帧,设置Burst Compile帧率可提升至100帧)
- ECS模式对于同屏海量物体的优化效果是很显著的
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