V 2.1.32
Release
To INSTALL for the first time:
- Connect to the Internet
- Launch Blender in ADMIN mode
- In the Preferences panel pick and install the zip file from this page then RELAUNCH Blender normally
To UPDATE the add-on if you already have it:
- Just go to the Preferences panel of Blender then pick and install the zip file from this page.
Note: In case an error message pops up when the previous version gets unregistered ignore it and re-launch Blender.
If needed read the Install Documentation or the FAQ
2.1.32 (2022-10-21) to 2.1.23 (2022-10-01)
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Continuous editing stabilization and exposition of properties
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Init Retimer presets at Props creation to avoid warning msg
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Forced render step to 1
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Made the playblast temp directories different from the rendering directories
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Added a button to set the time range to shot or take range in the Frame Range toolbar
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Improved the Storyboard Frame Editing Mode button
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Improved the API (documentation, samples, code)
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Improvements on the Continuous Draw Mode
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Added a function applyVideoSettings() in the rendering process to change the rendering file
format in a cleanest way (to be continued) -
Bug fix on Mac for rendering video files and playblast
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Bug fix when duplicating cameras that had animation data but no action
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Bug fix for invalid playblast output image format Issue #46
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Bug fix on Mac: the Explorer couldn't be opened
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Bug fix when playblast video appeared all black when called without Project Settings
2.1.22 (2022-10-01) to 2.1.1 (2022-09-12)
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Fixed keymap for draw mode to work when the mouve is over the add-on panel
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Revamped the UI of the Animated Frame Transformation to minimize UI ambiguities
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Several fixes related to the continuous draw mode
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Fixed storyboard frame that was not duplicated following to a take duplication
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Added shot name in the Render panel, near Current Shot label
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Refactored the Duplicate Shot dialog box and added a checkbox for color variation
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Added a key map for activating the draw mode on a current shot
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Fixed a crash on Storyboard Grid because of Python 3.10 code
Interactive Shots Stack
- Added an info component
- Added mode and scale keyframe changes when a shot clip is manipulated
Code
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Added a sample widget to the gpu components library
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Fixed regression bug on Convert Camera Binding
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Fixed the detached grease pencil transform lock state
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Added a function to get the canvas frame when missing
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Fixed the type of shot that was set to Storyboard when a storyboard frame was added
Keymaps
- Separated key mappings per category
- Added a Preferences parameter to toggle the vertical arrows used to navigate from shot to shot
- Made the up arrow go to next shots by default instead of previous ones
Shots Stack UI
- Added a Preferences setting to make the shots stack starts at the specified lane
- Set the first lane to 1 instead of 0 to see the keys of the Summary lane