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V 2.1.32

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@werwack werwack released this 21 Oct 20:03
· 14 commits to main since this release

Release

To INSTALL for the first time:

  • Connect to the Internet
  • Launch Blender in ADMIN mode
  • In the Preferences panel pick and install the zip file from this page then RELAUNCH Blender normally

To UPDATE the add-on if you already have it:

  • Just go to the Preferences panel of Blender then pick and install the zip file from this page.
    Note: In case an error message pops up when the previous version gets unregistered ignore it and re-launch Blender.
    If needed read the Install Documentation or the FAQ

2.1.32 (2022-10-21) to 2.1.23 (2022-10-01)

  • Continuous editing stabilization and exposition of properties

  • Init Retimer presets at Props creation to avoid warning msg

  • Forced render step to 1

  • Made the playblast temp directories different from the rendering directories

  • Added a button to set the time range to shot or take range in the Frame Range toolbar

  • Improved the Storyboard Frame Editing Mode button

  • Improved the API (documentation, samples, code)

  • Improvements on the Continuous Draw Mode

  • Added a function applyVideoSettings() in the rendering process to change the rendering file
    format in a cleanest way (to be continued)

  • Bug fix on Mac for rendering video files and playblast

  • Bug fix when duplicating cameras that had animation data but no action

  • Bug fix for invalid playblast output image format Issue #46

  • Bug fix on Mac: the Explorer couldn't be opened

  • Bug fix when playblast video appeared all black when called without Project Settings


2.1.22 (2022-10-01) to 2.1.1 (2022-09-12)

  • Fixed keymap for draw mode to work when the mouve is over the add-on panel

  • Revamped the UI of the Animated Frame Transformation to minimize UI ambiguities

  • Several fixes related to the continuous draw mode

  • Fixed storyboard frame that was not duplicated following to a take duplication

  • Added shot name in the Render panel, near Current Shot label

  • Refactored the Duplicate Shot dialog box and added a checkbox for color variation

  • Added a key map for activating the draw mode on a current shot

  • Fixed a crash on Storyboard Grid because of Python 3.10 code

Interactive Shots Stack

  • Added an info component
  • Added mode and scale keyframe changes when a shot clip is manipulated

Code

  • Added a sample widget to the gpu components library

  • Fixed regression bug on Convert Camera Binding

  • Fixed the detached grease pencil transform lock state

  • Added a function to get the canvas frame when missing

  • Fixed the type of shot that was set to Storyboard when a storyboard frame was added

Keymaps

  • Separated key mappings per category
  • Added a Preferences parameter to toggle the vertical arrows used to navigate from shot to shot
  • Made the up arrow go to next shots by default instead of previous ones

Shots Stack UI

  • Added a Preferences setting to make the shots stack starts at the specified lane
  • Set the first lane to 1 instead of 0 to see the keys of the Summary lane