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code en date du 7 oct 2021, premier commit
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Zacharie Gignac
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Oct 7, 2021
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/************************************************************ | ||
Système: Salles comodales 2021 | ||
Script: Displays | ||
Version: 2 | ||
Description: Gère le statut, les messages et les états des | ||
affichages | ||
Auteur: Zacharie Gignac | ||
Date: Août 2021 | ||
Organisation: Université Laval | ||
MIT License | ||
Copyright (c) 2021 ul-sse | ||
Permission is hereby granted, free of charge, to any person obtaining a copy | ||
of this software and associated documentation files (the "Software"), to deal | ||
in the Software without restriction, including without limitation the rights | ||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
copies of the Software, and to permit persons to whom the Software is | ||
furnished to do so, subject to the following conditions: | ||
The above copyright notice and this permission notice shall be included in all | ||
copies or substantial portions of the Software. | ||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||
SOFTWARE. | ||
CHANGELOG | ||
Version 2: | ||
- Arrangé un bug pour empêcher le module Crestron d'executer 2 fois la commande | ||
"SCREEN_DN" ou "SCREEN_UP" qui apparemment stop la toile | ||
Version 1: | ||
- Version initiale | ||
*************************************************************/ | ||
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import xapi from 'xapi'; | ||
import * as RoomConfig from './RoomConfig'; | ||
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const DEBUG = false; | ||
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export class TV { | ||
constructor(controller) { | ||
this.controller = controller; | ||
this.tvOffTimer = undefined; | ||
} | ||
on() { | ||
if (DEBUG) | ||
console.log('[TV] -> ON'); | ||
xapi.Command.Message.Send({ | ||
Text: `TV_POWER_ON` | ||
}); | ||
this.status = 'on'; | ||
xapi.Command.UserInterface.Extensions.Widget.SetValue({ | ||
WidgetId: 'tvpower', | ||
Value: 'on' | ||
}).catch(e => { }); | ||
clearTimeout(this.tvOffTimer); | ||
} | ||
off(nodelay) { | ||
var delay; | ||
if (DEBUG) | ||
console.log('[TV] -> OFF'); | ||
xapi.Command.Message.Send({ | ||
Text: `TV_POWER_OFF` | ||
}); | ||
if (nodelay) { | ||
delay = 1; | ||
} | ||
else { | ||
delay = RoomConfig.config.room.tvOffDelay; | ||
} | ||
clearTimeout(this.tvOffTimer); | ||
this.tvOffTimer = setTimeout(function () { | ||
xapi.Command.Message.Send({ | ||
Text: `PROJ_POWER_OFF` | ||
}); | ||
}, delay); | ||
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this.status = 'off'; | ||
xapi.Command.UserInterface.Extensions.Widget.SetValue({ | ||
WidgetId: 'tvpower', | ||
Value: 'off' | ||
}).catch(e => { }); | ||
} | ||
getStatus() { | ||
return this.status; | ||
} | ||
ready() { | ||
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} | ||
notReady() { | ||
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} | ||
} | ||
export class Projector { | ||
constructor(controller) { | ||
this.controller = controller; | ||
this.projOffTimer = undefined; | ||
} | ||
on() { | ||
if (DEBUG) | ||
console.log('[PROJ] -> ON'); | ||
xapi.Command.Message.Send({ | ||
Text: `PROJ_POWER_ON` | ||
}); | ||
this.status = 'on'; | ||
xapi.Command.UserInterface.Extensions.Widget.SetValue({ | ||
WidgetId: 'projpower', | ||
Value: 'on' | ||
}).catch(e => { }); | ||
clearTimeout(this.projOffTimer); | ||
} | ||
off(nodelay) { | ||
var delay; | ||
if (DEBUG) | ||
console.log('[PROJ] -> OFF'); | ||
if (nodelay) { | ||
delay = 1; | ||
} | ||
else { | ||
delay = RoomConfig.config.room.projOffDelay; | ||
} | ||
clearTimeout(this.projOffTimer); | ||
this.projOffTimer = setTimeout(function () { | ||
xapi.Command.Message.Send({ | ||
Text: `PROJ_POWER_OFF` | ||
}); | ||
}, delay); | ||
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this.status = 'off'; | ||
xapi.Command.UserInterface.Extensions.Widget.SetValue({ | ||
WidgetId: 'projpower', | ||
Value: 'off' | ||
}).catch(e => { }); | ||
} | ||
getStatus() { | ||
return this.status; | ||
} | ||
ready() { | ||
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} | ||
notReady() { | ||
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} | ||
} | ||
export class Screen { | ||
constructor(controller) { | ||
this.controller = controller; | ||
this.position = 'up'; | ||
} | ||
up() { | ||
if (DEBUG) | ||
console.log('[SCREEN] -> UP'); | ||
if (this.position != 'up') { | ||
xapi.Command.Message.Send({ | ||
Text: `SCREEN_UP` | ||
}); | ||
this.position = 'up'; | ||
} | ||
} | ||
down() { | ||
if (DEBUG) | ||
console.log('[SCREEN] -> DOWN'); | ||
if (this.position != 'down') { | ||
xapi.Command.Message.Send({ | ||
Text: `SCREEN_DN` | ||
}); | ||
this.position = 'down'; | ||
} | ||
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} | ||
stop() { | ||
/* | ||
if (DEBUG) | ||
console.log('[SCREEN] -> STOP'); | ||
xapi.Command.Message.Send({ | ||
Text: `SCREEN_STOP` | ||
}); | ||
this.position = 'stop'; | ||
*/ | ||
} | ||
getStatus() { | ||
return this.position; | ||
} | ||
ready() { | ||
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} | ||
notReady() { | ||
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} | ||
} |
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