IMPORTANT: This asset is only useful if you are a registered data partner of Unacast Inc.
To get some information on the SDK or to register as a Unacast partner please contact us at [email protected]
This asset contains Unacast's Pure SDK, along with example code showing how to use the SDK. The Unity Pure SDK supplies a cross platform API that allows developers to develop games and application in Unity targeting Android and/or iOS using the same code when connecting to the SDK.
The SDK has been tested and verified in the following verions of Unity 3D:
- 2019.3.0b1 - Working. You need to manually import Text Mesh Pro essentials if you are not already using TMP in your project.
Window > TextMeshPro > Import TMP Essential Resources
- 2019.2.2f1 - Supported
- 2018.4.8f1 (LTS) - SDK works, but examples use the new UI package "Unity UI" from 2019 version of Unity, which is incompatible with this version of Unity.
In your project, enter the Assets
directory and add pure-sdk-unity
as a submodule:
git submodule add [email protected]:unacast/pure-sdk-unity.git
- Check out or download
pure-sdk-unity
to a location of your choice. - Copy the contents into a sub-directory of your
Assets
in your unity project.
To enable the Pure SDK for Android, unity needs to download and add the SDK as part of the gradle build step. To do this, a dependency needs to be added to the project gradle file.
Unity supports this through adding a custom gradle config under Assets/Plugins/Android/mainTemplate.gradle
If do not already have a mainTemplate.gradle
in your project, you can simple add the custom code using the in-editor context menu:
Window > Unacast Pure SDK > Configure...
:
In this window you can click the Android tab and then click the button "Generate mainTemplateGradle".
This adds a new mainTemplate.gradle
file to your project, which is automatically picked up by Unity when you build your solution for the Android platform.
If you already have a mainTemplate.gradle
file in your project, you will need to add the dependency manually as descibed below:
As the Pure SDK is hosted on bintray, you will have to add this to the repositories section:
allprojects {
repositories {**ARTIFACTORYREPOSITORY**
google()
jcenter()
maven {
url 'http://dl.bintray.com/unacast/pure' // <-- Add this
}
flatDir {
dirs 'libs'
}
}
}
Add implementation 'com.unacast.pure:pure-sdk:1.2.28.beta3'
to your dependencies
section:
dependencies {
implementation fileTree(dir: 'libs', include: ['*.jar'])
implementation 'com.unacast.pure:pure-sdk:1.2.28.beta3' // <-- Add this
NOTE! Make sure you add this to the dependencies
section of your project, not your buildscript.
To enable the SDK for iOS you need to add location permission values to your plist.info
This can be done by using the unity custom menu and invoking iOS.
This will open a dialog where you enter the information on why you are asking for location permission from your user.
An embedded binary of the SDK, SDK initialization and build phase script will be added when you build your Unity project to iOS.
using Unaty.PureSDK;
using UnityEngine;
public class ExampleBehaviour : MonoBehaviour
{
public PureSDKBridge sdk;
public void DummyUsage()
{
sdk.isTracking() // false
// Start tracking and shipping of location data (if user accepts system dialog)
sdk.startTracking()
sdk.isTracking() // true
// Stop tracking and sending of location data
sdk.stopTracking()
sdk.isTracking() // false
}
}
The PureSDKBridge
class exposes three functions.
This function start location tracking and shipping of data to the Unacast APIs from the device. If the user has not (yet) accepted location usage for the application, a system dialog will be shown, asking permission.
Stops tracking and sending data to the Unacast APIs.
Returns true
if the user has accepted location tracking.
Below is a description of the structure and contents of this asset.
An example application demonstrating use of the Unacast Pure SDK.
Open the scene ClickerExample/UnacastClicker
to test the application.
Scripts adding helper functionality to the Unity editor to make it easier to use the SDK.
The PureSDK code used when building applications targeting iOS. When building for Android, the SDK is downloaded as part of the Gradle build.
C# source code the Unacast Pure Unity SDK.
If you are using Proguard to reduce the size of your APKs, make sure you add config to keep the SDK classes, or you will get ClassNotFoundException
at runtime.