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# The Wired | ||
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The Wired is an open protocol for the metaverse. | ||
It is a collection of standards focused on interactive 3D environments, self-sovereign identity, and interoperability. | ||
The Wired is more than just another platform; it's a pathway to the open metaverse. | ||
The Wired introduces a collection of open standards, emphasizing interactive 3D environments, | ||
self-sovereign identity, and seamless interoperability. | ||
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## Protocol | ||
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- [Social](./social) | ||
- [Spatial](./spatial) | ||
- [World](./world) | ||
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## 🤔 Motivation | ||
## Motivation | ||
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The VR landscape today is comprised of closed off platforms built within the traditional "walled garden" framework of app stores and isolated experiences. | ||
Each game has it's own friends list, avatars, file formats, and (sometimes questionable) leadership. | ||
Mods get banned, users get banned, and everyone who lives within these spaces gets no say in the matter. | ||
Today's VR ecosystem is fragmented by proprietary platforms that confine users and developers to isolated, controlled environments. | ||
Each platform enforces its own set of rules and restrictions, often under leadership | ||
that makes arbitrary decisions with no recourse for the people who live within these virtual worlds. | ||
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With VR our digital identity is more important than ever. | ||
We embody our avatars, we walk the roads of virtual worlds, we form real human connections with other people. | ||
This happens all across the internet - but with VR it becomes much more real. | ||
Nobody should have absolute power over our experience - it's too important to | ||
leave up to good faith (and even with good intentions these systems fail). | ||
With VR our digital rights matter more than ever. | ||
The Wired acknowledges this importance by ensuring that power isn't concentrated in the hands of a few. | ||
Instead, it fosters a decentralized environment where everyone can contribute and shape the future of 3D content. | ||
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The Wired is an attempt to change the status quo by providing an alternative framework for building, publishing, | ||
and experiencing 3D content in a standardized and interoperable format - or put more simply, **to bring the success of the Web to 3D**. | ||
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The open source nature of The Wired is not just a protective measure against bad actors - it | ||
provides a whole suite of benefits not possible with current platforms. | ||
Anyone can develop new features, try new ideas, and push the ecosystem forward. | ||
By embracing open source principles, The Wired doesn't just safeguard against abuse; | ||
it unleashes a wave of creativity and collaboration. | ||
Anyone can innovate, experiment, and enhance the ecosystem, driving progress for all. |