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Pixel shader that creates Lambertian shading with a point light source. (#96)
MoMoRenderer: Speed up the rendering of the same instance under different poses and illuminations by caching the instance() according to the MoMoCoefficients and not the full RenderParameter. (#91)
Keep the original domain when creating a posterior PancakeDLRGP. (#93)
Bug fixes
fixes #100 calculating normals when a color but no normals are passed with an OptionalColorNormalMesh (#101)