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Sync with Mirror's main repo #24
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…ixes hard to debug issues where [SyncVar/Command/Rpc]s would be way off while NetworkTime.time was fine, due to latency being applied to only one channel. (#3627) * fix: LatencySimulation now always applies latency to both channels. Fixes hard to debug issues where [SyncVar/Command/Rpc]s would be way off while NetworkTime.time was fine, due to latency being applied to only one channel. * this too
- fix: mismatching cookie race condition. cookie is now included in all messages. MirrorNetworking/kcp2k#54 - feature: Exposed local end point on KcpClient/Server - refactor: KcpPeer refactored as abstract class to remove KcpServer initialization workarounds
* fix: Add missing GetHashCode method for older Unity - Cures warning about missing override. * commit changes?
BREAKING CHANGE - Removed older Obsoletes
fix: #3611 Windows UDP socket exceptions on server if one of the clients died
* fix(Utils): Add IsWebGL and IsDebug * Constants
* Compress Rotation Boolean * Remove whatever the heck that was. * Tidy Up * Tidy Up 2 * You didnt see this. * NT Unreliable Quaternion Compression * Update NetworkTransformUnreliable.cs --------- Co-authored-by: mischa <[email protected]>
* wip * add dependencies * OnGUI * timer license updated
* features table * emojis * shorter * stable * more * asdf * a * b * c * d * e * ee * f * asdf * g * h * \ui * i * h * test * shorter * shorter * physics * typo
- prepares for GUIConsole changes
- F keys are mostly assigned to various things in browsers
- No longer clashes with the standard HUD
This reverts commit e2d63a8.
) * fix(ConnectionQuality): Move Connection Quality to Network Client - Added zero as disable value - Added Tooltip and Range to NetworkManager.connectionQualityInterval - Obsoleted NetworkManager.OnConnectionQualityChanged - Added temporary event wireups for OnConnectionQualityChanged - Removed Action and overrides from NetworkManager template * Removed stray blank line * Added ConnectionQualityMethod Selection - Enum added to ConnectionQuality - Fields added to NetworkManager and NetworkClient - Switch added to NetworkClient.UpdateConnectionQuality * Use right params for Pragmatic * Renamed Fields in NetworkManager
* feat(NetworkManager): Ability to toggle auto-start in Editor * use Application.isEditor --------- Co-authored-by: mischa <[email protected]>
…egate on every call (#3615) Co-authored-by: Clayton Hunsinger <[email protected]>
* Edgegap Plugin V2 from https://github.com/dylanh724/edgegap-unity-plugin-v2/tree/feat/plugin-v2.2 * fix things * fix warnings * fix u2020 support * fix nre * fix logo hardcoded path * fix clipboard image hardcoded path and remove fonts * syntax * fix unity 2019/2020 breaking all editor UIs * fix NRE on first open due to old window * fix 2019 asserts * link to our documentation * disable warning * fix unity 2019 unsupported syntax error * Mirror.Hosting.asmdef: fix missing ref * fix: remove all fonts to avoid the errors * readme: two click hosting * readme * better * fix 2019 errors * fix U2020 async warning --------- Co-authored-by: mischa <[email protected]>
- Tanks, Benchmark, CCU, and Pong examples all still use NT-Unreliable
* Moved Multiplex to Core * Updated Available and ToString in Transports - Available now uses `#if UNITY_WEBGL` because `Application.platform != RuntimePlatform.WebGLPlayer;` doesn't work in Editor - ToString was shortened and includes port for presentation in HUD * NetworkManagerHUD: Added support for MultiplexTransport * Moved Multiplex back to Transports * Implemented PortTransport in Multiplex * NetworkManagerHUD: reverted width change * Revamped Port handler * Changed LogError to LogWarning in Port setter * Moved ToString change to separate PR * Use Utils.IsHeadless * Use Utils.IsDebug * Removed console logging
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