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feat(FAB): Add Lightweight Styling to FloatingActionButton
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lesterbotello committed Sep 25, 2023
1 parent 7e9fdb0 commit d4e49c3
Showing 1 changed file with 270 additions and 0 deletions.
270 changes: 270 additions & 0 deletions src/library/Uno.Themes.WinUI.Markup/Themes/FloatingActionButton.cs
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using Microsoft.UI.Xaml;
using Microsoft.UI.Xaml.Media;
using Uno.Extensions.Markup.Internals;

namespace Uno.Themes.Markup
{
public static partial class Theme
{
public static class FloatingActionButton
{
public static class Resources
{
public static class Default
{
public static class Foreground
{
[ResourceKeyDefinition(typeof(Brush), "FabForeground")]
public static ResourceValue<Brush> Default => new("FabForeground", true);

[ResourceKeyDefinition(typeof(Brush), "FabForegroundPressed")]
public static ResourceValue<Brush> Pressed => new("FabForegroundPressed", true);

[ResourceKeyDefinition(typeof(Brush), "FabForegroundPointerOver")]
public static ResourceValue<Brush> PointerOver => new("FabForegroundPointerOver", true);

[ResourceKeyDefinition(typeof(Brush), "FabForegroundDisabled")]
public static ResourceValue<Brush> Disabled => new("FabForegroundDisabled", true);
}

public static class Background
{
[ResourceKeyDefinition(typeof(Brush), "FabBackground")]
public static ResourceValue<Brush> Default => new("FabBackground", true);

[ResourceKeyDefinition(typeof(Brush), "FabBackgroundPressed")]
public static ResourceValue<Brush> Pressed => new("FabBackgroundPressed", true);

[ResourceKeyDefinition(typeof(Brush), "FabBackgroundPointerOver")]
public static ResourceValue<Brush> PointerOver => new("FabBackgroundPointerOver", true);

[ResourceKeyDefinition(typeof(Brush), "FabBackgroundDisabled")]
public static ResourceValue<Brush> Disabled => new("FabBackgroundDisabled", true);
}

public static class StateOverlay
{
public static class Background
{
[ResourceKeyDefinition(typeof(Brush), "FabStateOverlayBackground")]
public static ResourceValue<Brush> Default => new("FabStateOverlayBackground", true);

[ResourceKeyDefinition(typeof(Brush), "FabStateOverlayBackgroundPressed")]
public static ResourceValue<Brush> Pressed => new("FabStateOverlayBackgroundPressed", true);

[ResourceKeyDefinition(typeof(Brush), "FabStateOverlayBackgroundPointerOver")]
public static ResourceValue<Brush> PointerOver => new("FabStateOverlayBackgroundPointerOver", true);

[ResourceKeyDefinition(typeof(Brush), "FabStateOverlayBackgroundFocused")]
public static ResourceValue<Brush> Focused => new("FabStateOverlayBackgroundFocused", true);

[ResourceKeyDefinition(typeof(Brush), "FabStateOverlayBackgroundDisabled")]
public static ResourceValue<Brush> Disabled => new("FabStateOverlayBackgroundDisabled", true);
}
}
}

public static class Surface
{
public static class Foreground
{
[ResourceKeyDefinition(typeof(Brush), "FabSurfaceForeground")]
public static ResourceValue<Brush> Default => new("FabSurfaceForeground", true);

[ResourceKeyDefinition(typeof(Brush), "FabSurfaceForegroundPressed")]
public static ResourceValue<Brush> Pressed => new("FabSurfaceForegroundPressed", true);

[ResourceKeyDefinition(typeof(Brush), "FabSurfaceForegroundPointerOver")]
public static ResourceValue<Brush> PointerOver => new("FabSurfaceForegroundPointerOver", true);

[ResourceKeyDefinition(typeof(Brush), "FabSurfaceForegroundDisabled")]
public static ResourceValue<Brush> Disabled => new("FabSurfaceForegroundDisabled", true);
}

public static class Background
{
[ResourceKeyDefinition(typeof(Brush), "FabSurfaceBackground")]
public static ResourceValue<Brush> Default => new("FabSurfaceBackground", true);

[ResourceKeyDefinition(typeof(Brush), "FabSurfaceBackgroundPressed")]
public static ResourceValue<Brush> Pressed => new("FabSurfaceBackgroundPressed", true);

[ResourceKeyDefinition(typeof(Brush), "FabSurfaceBackgroundPointerOver")]
public static ResourceValue<Brush> PointerOver => new("FabSurfaceBackgroundPointerOver", true);

[ResourceKeyDefinition(typeof(Brush), "FabSurfaceBackgroundDisabled")]
public static ResourceValue<Brush> Disabled => new("FabSurfaceBackgroundDisabled", true);
}
}

public static class StateOverlay
{
public static class Background
{
[ResourceKeyDefinition(typeof(Brush), "FabSurfaceStateOverlayBackground")]
public static ResourceValue<Brush> Default => new("FabSurfaceStateOverlayBackground", true);

[ResourceKeyDefinition(typeof(Brush), "FabSurfaceStateOverlayBackgroundPressed")]
public static ResourceValue<Brush> Pressed => new("FabSurfaceStateOverlayBackgroundPressed", true);

[ResourceKeyDefinition(typeof(Brush), "FabSurfaceStateOverlayBackgroundPointerOver")]
public static ResourceValue<Brush> PointerOver => new("FabSurfaceStateOverlayBackgroundPointerOver", true);

[ResourceKeyDefinition(typeof(Brush), "FabSurfaceStateOverlayBackgroundFocused")]
public static ResourceValue<Brush> Focused => new("FabSurfaceStateOverlayBackgroundFocused", true);

[ResourceKeyDefinition(typeof(Brush), "FabSurfaceStateOverlayBackgroundDisabled")]
public static ResourceValue<Brush> Disabled => new("FabSurfaceStateOverlayBackgroundDisabled", true);
}
}

public static class Secondary
{
public static class Foreground
{
[ResourceKeyDefinition(typeof(Brush), "FabSecondaryForeground")]
public static ResourceValue<Brush> Default => new("FabSecondaryForeground", true);

[ResourceKeyDefinition(typeof(Brush), "FabSecondaryForegroundPressed")]
public static ResourceValue<Brush> Pressed => new("FabSecondaryForegroundPressed", true);

[ResourceKeyDefinition(typeof(Brush), "FabSecondaryForegroundPointerOver")]
public static ResourceValue<Brush> PointerOver => new("FabSecondaryForegroundPointerOver", true);

[ResourceKeyDefinition(typeof(Brush), "FabSecondaryForegroundDisabled")]
public static ResourceValue<Brush> Disabled => new("FabSecondaryForegroundDisabled", true);
}

public static class Background
{
[ResourceKeyDefinition(typeof(Brush), "FabSecondaryBackground")]
public static ResourceValue<Brush> Default => new("FabSecondaryBackground", true);

[ResourceKeyDefinition(typeof(Brush), "FabSecondaryBackgroundPressed")]
public static ResourceValue<Brush> Pressed => new("FabSecondaryBackgroundPressed", true);

[ResourceKeyDefinition(typeof(Brush), "FabSecondaryBackgroundPointerOver")]
public static ResourceValue<Brush> PointerOver => new("FabSecondaryBackgroundPointerOver", true);

[ResourceKeyDefinition(typeof(Brush), "FabSecondaryBackgroundDisabled")]
public static ResourceValue<Brush> Disabled => new("FabSecondaryBackgroundDisabled", true);
}

public static class StateOverlay
{
public static class Background
{
[ResourceKeyDefinition(typeof(Brush), "FabSecondaryStateOverlayBackground")]
public static ResourceValue<Brush> Default => new("FabSecondaryStateOverlayBackground", true);

[ResourceKeyDefinition(typeof(Brush), "FabSecondaryStateOverlayBackgroundPressed")]
public static ResourceValue<Brush> Pressed => new("FabSecondaryStateOverlayBackgroundPressed", true);

[ResourceKeyDefinition(typeof(Brush), "FabSecondaryStateOverlayBackgroundPointerOver")]
public static ResourceValue<Brush> PointerOver => new("FabSecondaryStateOverlayBackgroundPointerOver", true);

[ResourceKeyDefinition(typeof(Brush), "FabSecondaryStateOverlayBackgroundFocused")]
public static ResourceValue<Brush> Focused => new("FabSecondaryStateOverlayBackgroundFocused", true);

[ResourceKeyDefinition(typeof(Brush), "FabSecondaryStateOverlayBackgroundDisabled")]
public static ResourceValue<Brush> Disabled => new("FabSecondaryStateOverlayBackgroundDisabled", true);
}
}
}

public static class Tertiary
{
public static class Foreground
{
[ResourceKeyDefinition(typeof(Brush), "FabTertiaryForeground")]
public static ResourceValue<Brush> Default => new("FabTertiaryForeground", true);

[ResourceKeyDefinition(typeof(Brush), "FabTertiaryForegroundPressed")]
public static ResourceValue<Brush> Pressed => new("FabTertiaryForegroundPressed", true);

[ResourceKeyDefinition(typeof(Brush), "FabTertiaryForegroundPointerOver")]
public static ResourceValue<Brush> PointerOver => new("FabTertiaryForegroundPointerOver", true);

[ResourceKeyDefinition(typeof(Brush), "FabTertiaryForegroundDisabled")]
public static ResourceValue<Brush> Disabled => new("FabTertiaryForegroundDisabled", true);
}

public static class Background
{
[ResourceKeyDefinition(typeof(Brush), "FabTertiaryBackground")]
public static ResourceValue<Brush> Default => new("FabTertiaryBackground", true);

[ResourceKeyDefinition(typeof(Brush), "FabTertiaryBackgroundPressed")]
public static ResourceValue<Brush> Pressed => new("FabTertiaryBackgroundPressed", true);

[ResourceKeyDefinition(typeof(Brush), "FabTertiaryBackgroundPointerOver")]
public static ResourceValue<Brush> PointerOver => new("FabTertiaryBackgroundPointerOver", true);

[ResourceKeyDefinition(typeof(Brush), "FabTertiaryBackgroundDisabled")]
public static ResourceValue<Brush> Disabled => new("FabTertiaryBackgroundDisabled", true);
}

public static class StateOverlay
{
public static class Background
{
[ResourceKeyDefinition(typeof(Brush), "FabTertiaryStateOverlayBackground")]
public static ResourceValue<Brush> Default => new("FabTertiaryStateOverlayBackground", true);

[ResourceKeyDefinition(typeof(Brush), "FabTertiaryStateOverlayBackgroundPressed")]
public static ResourceValue<Brush> Pressed => new("FabTertiaryStateOverlayBackgroundPressed", true);

[ResourceKeyDefinition(typeof(Brush), "FabTertiaryStateOverlayBackgroundPointerOver")]
public static ResourceValue<Brush> PointerOver => new("FabTertiaryStateOverlayBackgroundPointerOver", true);

[ResourceKeyDefinition(typeof(Brush), "FabTertiaryStateOverlayBackgroundFocused")]
public static ResourceValue<Brush> Focused => new("FabTertiaryStateOverlayBackgroundFocused", true);

[ResourceKeyDefinition(typeof(Brush), "FabTertiaryStateOverlayBackgroundDisabled")]
public static ResourceValue<Brush> Disabled => new("FabTertiaryStateOverlayBackgroundDisabled", true);
}
}
}
}

public static class Styles
{
[ResourceKeyDefinition(typeof(Style), "MaterialFabStyle", TargetType = typeof(Button))]
public static ResourceValue<Style> Default => new("MaterialFabStyle");

[ResourceKeyDefinition(typeof(Style), "MaterialSurfaceFabStyle", TargetType = typeof(Button))]
public static ResourceValue<Style> Surface => new("MaterialSurfaceFabStyle");

[ResourceKeyDefinition(typeof(Style), "MaterialSecondaryFabStyle", TargetType = typeof(Button))]
public static ResourceValue<Style> Secondary => new("MaterialSecondaryFabStyle");

[ResourceKeyDefinition(typeof(Style), "MaterialTertiaryFabStyle", TargetType = typeof(Button))]
public static ResourceValue<Style> Tertiary => new("MaterialTertiaryFabStyle");

[ResourceKeyDefinition(typeof(Style), "MaterialSmallFabStyle", TargetType = typeof(Button))]
public static ResourceValue<Style> Small => new("MaterialSmallFabStyle");

[ResourceKeyDefinition(typeof(Style), "MaterialSurfaceSmallFabStyle", TargetType = typeof(Button))]
public static ResourceValue<Style> SurfaceSmall => new("MaterialSurfaceSmallFabStyle");

[ResourceKeyDefinition(typeof(Style), "MaterialSecondarySmallFabStyle", TargetType = typeof(Button))]
public static ResourceValue<Style> SecondarySmall => new("MaterialSecondarySmallFabStyle");

[ResourceKeyDefinition(typeof(Style), "MaterialTertiarySmallFabStyle", TargetType = typeof(Button))]
public static ResourceValue<Style> TertiarySmall => new("MaterialTertiarySmallFabStyle");

[ResourceKeyDefinition(typeof(Style), "MaterialLargeFabStyle", TargetType = typeof(Button))]
public static ResourceValue<Style> Large => new("MaterialLargeFabStyle");

[ResourceKeyDefinition(typeof(Style), "MaterialSurfaceLargeFabStyle", TargetType = typeof(Button))]
public static ResourceValue<Style> SurfaceLarge => new("MaterialSurfaceLargeFabStyle");

[ResourceKeyDefinition(typeof(Style), "MaterialSecondaryLargeFabStyle", TargetType = typeof(Button))]
public static ResourceValue<Style> SecondaryLarge => new("MaterialSecondaryLargeFabStyle");

[ResourceKeyDefinition(typeof(Style), "MaterialTertiaryLargeFabStyle", TargetType = typeof(Button))]
public static ResourceValue<Style> TertiaryLarge => new("MaterialTertiaryLargeFabStyle");
}
}
}
}

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