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Refac pong board component #291
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Warning Rate Limit Exceeded@takumihara has exceeded the limit for the number of commits or files that can be reviewed per hour. Please wait 25 minutes and 33 seconds before requesting another review. How to resolve this issue?After the wait time has elapsed, a review can be triggered using the We recommend that you space out your commits to avoid hitting the rate limit. How do rate limits work?CodeRabbit enforces hourly rate limits for each developer per organization. WalkthroughThe recent update streamlines state management within the Pong module by removing specific state-related functionalities for Changes
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frontend/app/pong/[id]/PongBoard.tsx
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const [player1Position, setPlayer1Position] = useStateCallback<number>(0); | ||
const [player2Position, setPlayer2Position] = useStateCallback<number>(0); | ||
const [logs, setLogs] = useStateCallback<string[]>([]); | ||
const [logs, setLogs] = useState<string[]>([]); |
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The initialization of state variables, such as logs
, is straightforward and follows React best practices. However, consider adding a brief comment explaining the purpose of each state variable for future maintainability.
…-board-component
export default function useGameTheme( | ||
getGame: () => PongGame, | ||
resolvedTheme?: string, | ||
) { | ||
useEffect(() => { | ||
// TODO: Use --foreground color from CSS | ||
// Somehow it didn't work (theme is changed but not yet committed to CSS/DOM?) | ||
const game = getGame(); | ||
const color = | ||
resolvedTheme === "dark" ? "hsl(0, 0%, 100%)" : "hsl(0, 0%, 0%)"; | ||
game.setColor(color); | ||
game.draw_canvas(); | ||
}, [resolvedTheme, getGame]); |
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The useGameTheme
hook correctly applies a theme color to the game based on the resolvedTheme
. However, the TODO comment on line 9 indicates an unresolved issue with applying the color directly from CSS. It's important to address this to ensure theme consistency across the application.
Consider investigating further why the CSS-based approach isn't working as expected. It might involve issues with the timing of theme changes and DOM updates.
status, | ||
payload, | ||
}: { | ||
status: Status; | ||
payload: any; | ||
}) => { | ||
runSideEffectForStatusUpdate(status, payload); | ||
const log = getLogFromStatus(status); | ||
setLogs((logs) => [...logs, log]); | ||
}; | ||
const handleConnect = () => { | ||
console.log(`Connected: ${socketRef.current?.id}`); | ||
const log = "Connected to server"; | ||
setLogs((logs) => [...logs, log]); | ||
}; | ||
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const handleStart = (data: { vx: number; vy: number }) => { | ||
game.start(data); | ||
setStartDisabled(true); | ||
}; | ||
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const handleRight = ({ playerNumber }: HandleActionProps) => { | ||
if (userMode !== "player" && playerNumber == 1) { | ||
game.movePlayer1Left(); | ||
} else { | ||
game.movePlayer2Left(); | ||
} | ||
}; | ||
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const handleLeft = ({ playerNumber }: HandleActionProps) => { | ||
if (userMode !== "player" && playerNumber == 1) { | ||
game.movePlayer1Right(); | ||
} else { | ||
game.movePlayer2Right(); | ||
} | ||
}; | ||
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const handleBounce = ({ playerNumber }: HandleActionProps) => { | ||
if (userMode !== "player" && playerNumber == 1) { | ||
game.bounceOffPaddlePlayer1(); | ||
} else { | ||
game.bounceOffPaddlePlayer2(); | ||
} | ||
}; | ||
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const handleCollide = (msg: HandleActionProps) => { | ||
const { playerNumber } = msg; | ||
if (userMode === "player") { | ||
const score = game.increaseScorePlayer1(); | ||
if (score != POINT_TO_WIN) { | ||
setTimeout(() => start(), 1000); | ||
} | ||
} else { | ||
if (playerNumber == 1) { | ||
game.increaseScorePlayer2(); | ||
} else { | ||
game.increaseScorePlayer1(); | ||
} | ||
} | ||
game.endRound(); | ||
}; | ||
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const handleFinish = () => { | ||
const game = getGame(); | ||
game.stop(); | ||
}; | ||
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socket.on("connect", handleConnect); | ||
socket.on("start", handleStart); | ||
socket.on("right", handleRight); | ||
socket.on("left", handleLeft); | ||
socket.on("bounce", handleBounce); | ||
socket.on("collide", handleCollide); | ||
socket.on("update-status", handleUpdateStatus); | ||
socket.on("finish", handleFinish); | ||
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return () => { | ||
socket.off("connect", handleConnect); | ||
socket.off("start", handleStart); | ||
socket.off("right", handleRight); | ||
socket.off("left", handleLeft); | ||
socket.off("bounce", handleBounce); | ||
socket.off("collide", handleCollide); | ||
socket.off("update-status", handleUpdateStatus); | ||
socket.off("finish", handleFinish); | ||
socket.disconnect(); | ||
}; | ||
}, [ | ||
id, | ||
getGame, | ||
setLogs, | ||
start, | ||
userMode, | ||
setUserMode, | ||
runSideEffectForStatusUpdate, | ||
setStartDisabled, | ||
]); | ||
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return { socketRef, start }; | ||
} |
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The useGameSocket
hook effectively manages WebSocket connections and game-related events. However, there are TODO comments (lines 82 and 86) indicating areas for improvement in user experience, such as showing logs to users and handling login requirements more gracefully.
Address the TODO comments to enhance the user experience. For example, consider implementing a modal for login requirements instead of setting the user mode to "viewer" directly. Additionally, ensure that logs are visible to users to keep them informed about the game state.
frontend/app/pong/[id]/PongBoard.tsx
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|
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return ( | ||
<div className="overflow-hidden flex-grow flex gap-8 pb-8"> | ||
<canvas | ||
ref={canvasRef} | ||
width={CANVAS_WIDTH} | ||
height={CANVAS_HEIGHT} | ||
className="border flex-grow" | ||
></canvas> | ||
className="border flex-grow"></canvas> |
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The className
attribute for the <canvas>
element is set to "border flex-grow"
. While this is a minor detail, it's important to ensure that the styling aligns with the overall design and user experience goals of the Pong game module. If the border style or flex-grow behavior needs adjustment, consider defining more specific CSS classes or inline styles to achieve the desired appearance and layout.
Consider reviewing the styling of the <canvas>
element to ensure it aligns with the overall design and user experience goals. If necessary, define more specific CSS classes or inline styles.
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