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Refac pong board component #291

Merged
merged 20 commits into from
Mar 4, 2024
Merged

Refac pong board component #291

merged 20 commits into from
Mar 4, 2024

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takumihara
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coderabbitai bot commented Mar 4, 2024

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Commits Files that changed from the base of the PR and between e198377 and b83bdc5.

Walkthrough

The recent update streamlines state management within the Pong module by removing specific state-related functionalities for fps, speed, player1Position, and player2Position. This includes eliminating the use of useStateCallback in PongBoard.tsx, and various setter functions and updates in PongGame.ts. Additionally, PongInformationBoard.tsx has shifted focus away from displaying these states to showing other information like logs, userMode, and player identities, marking a significant simplification in how state is handled and displayed across the module. Several new custom hooks have been introduced to manage different aspects of the Pong game.

Changes

Files Change Summary
.../PongBoard.tsx, .../PongGame.ts, .../PongInformationBoard.tsx Simplified state management and removed specific functionalities for fps, speed, player1Position, and player2Position. Updated component focus and instantiation.
.../const.ts Added new constants POINT_TO_WIN and DEFAULT_COLOR.
.../lib/hooks/useGame.ts, .../lib/hooks/useGameKeyboard.ts, .../lib/hooks/useGameSocket.ts, .../lib/hooks/useGameTheme.ts, .../lib/hooks/useGetGame.ts Introduced new custom hooks for managing game state, keyboard input, WebSocket connection, theme color, and game instance retrieval.

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const [player1Position, setPlayer1Position] = useStateCallback<number>(0);
const [player2Position, setPlayer2Position] = useStateCallback<number>(0);
const [logs, setLogs] = useStateCallback<string[]>([]);
const [logs, setLogs] = useState<string[]>([]);
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The initialization of state variables, such as logs, is straightforward and follows React best practices. However, consider adding a brief comment explaining the purpose of each state variable for future maintainability.

Comment on lines 4 to 16
export default function useGameTheme(
getGame: () => PongGame,
resolvedTheme?: string,
) {
useEffect(() => {
// TODO: Use --foreground color from CSS
// Somehow it didn't work (theme is changed but not yet committed to CSS/DOM?)
const game = getGame();
const color =
resolvedTheme === "dark" ? "hsl(0, 0%, 100%)" : "hsl(0, 0%, 0%)";
game.setColor(color);
game.draw_canvas();
}, [resolvedTheme, getGame]);
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The useGameTheme hook correctly applies a theme color to the game based on the resolvedTheme. However, the TODO comment on line 9 indicates an unresolved issue with applying the color directly from CSS. It's important to address this to ensure theme consistency across the application.

Consider investigating further why the CSS-based approach isn't working as expected. It might involve issues with the timing of theme changes and DOM updates.

Comment on lines 49 to 244
status,
payload,
}: {
status: Status;
payload: any;
}) => {
runSideEffectForStatusUpdate(status, payload);
const log = getLogFromStatus(status);
setLogs((logs) => [...logs, log]);
};
const handleConnect = () => {
console.log(`Connected: ${socketRef.current?.id}`);
const log = "Connected to server";
setLogs((logs) => [...logs, log]);
};

const handleStart = (data: { vx: number; vy: number }) => {
game.start(data);
setStartDisabled(true);
};

const handleRight = ({ playerNumber }: HandleActionProps) => {
if (userMode !== "player" && playerNumber == 1) {
game.movePlayer1Left();
} else {
game.movePlayer2Left();
}
};

const handleLeft = ({ playerNumber }: HandleActionProps) => {
if (userMode !== "player" && playerNumber == 1) {
game.movePlayer1Right();
} else {
game.movePlayer2Right();
}
};

const handleBounce = ({ playerNumber }: HandleActionProps) => {
if (userMode !== "player" && playerNumber == 1) {
game.bounceOffPaddlePlayer1();
} else {
game.bounceOffPaddlePlayer2();
}
};

const handleCollide = (msg: HandleActionProps) => {
const { playerNumber } = msg;
if (userMode === "player") {
const score = game.increaseScorePlayer1();
if (score != POINT_TO_WIN) {
setTimeout(() => start(), 1000);
}
} else {
if (playerNumber == 1) {
game.increaseScorePlayer2();
} else {
game.increaseScorePlayer1();
}
}
game.endRound();
};

const handleFinish = () => {
const game = getGame();
game.stop();
};

socket.on("connect", handleConnect);
socket.on("start", handleStart);
socket.on("right", handleRight);
socket.on("left", handleLeft);
socket.on("bounce", handleBounce);
socket.on("collide", handleCollide);
socket.on("update-status", handleUpdateStatus);
socket.on("finish", handleFinish);

return () => {
socket.off("connect", handleConnect);
socket.off("start", handleStart);
socket.off("right", handleRight);
socket.off("left", handleLeft);
socket.off("bounce", handleBounce);
socket.off("collide", handleCollide);
socket.off("update-status", handleUpdateStatus);
socket.off("finish", handleFinish);
socket.disconnect();
};
}, [
id,
getGame,
setLogs,
start,
userMode,
setUserMode,
runSideEffectForStatusUpdate,
setStartDisabled,
]);

return { socketRef, start };
}
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The useGameSocket hook effectively manages WebSocket connections and game-related events. However, there are TODO comments (lines 82 and 86) indicating areas for improvement in user experience, such as showing logs to users and handling login requirements more gracefully.

Address the TODO comments to enhance the user experience. For example, consider implementing a modal for login requirements instead of setting the user mode to "viewer" directly. Additionally, ensure that logs are visible to users to keep them informed about the game state.


return (
<div className="overflow-hidden flex-grow flex gap-8 pb-8">
<canvas
ref={canvasRef}
width={CANVAS_WIDTH}
height={CANVAS_HEIGHT}
className="border flex-grow"
></canvas>
className="border flex-grow"></canvas>
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The className attribute for the <canvas> element is set to "border flex-grow". While this is a minor detail, it's important to ensure that the styling aligns with the overall design and user experience goals of the Pong game module. If the border style or flex-grow behavior needs adjustment, consider defining more specific CSS classes or inline styles to achieve the desired appearance and layout.

Consider reviewing the styling of the <canvas> element to ensure it aligns with the overall design and user experience goals. If necessary, define more specific CSS classes or inline styles.

@takumihara takumihara merged commit 6ce09a6 into main Mar 4, 2024
4 checks passed
@takumihara takumihara deleted the refac-pong-board-component branch March 4, 2024 06:21
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