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Change snake case to camel case #297

Merged
merged 1 commit into from
Mar 5, 2024
Merged

Change snake case to camel case #297

merged 1 commit into from
Mar 5, 2024

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takumihara
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coderabbitai bot commented Mar 5, 2024

Walkthrough

The recent update focuses on enhancing code consistency and readability across the game module. It primarily involves renaming methods and variables to adhere to the camelCase naming convention. This change spans several files, including hook functions, and the Ball, Paddle, and PongGame classes within the pong game directory, ensuring a uniform coding style throughout the application.

Changes

Files Change Summary
.../hooks/game/useGame.ts
.../hooks/game/useGameTheme.ts
Updated draw_canvas() to drawCanvas() for camelCase consistency.
.../pong/[id]/Ball.ts Methods renamed for camelCase convention, affecting scale generation, velocity, and boundary collisions.
.../pong/[id]/Paddle.ts Renamed methods to moveTop, moveDown, and collideWith for clarity and consistency.
.../pong/[id]/PongGame.ts Improved variable and method naming for readability and maintainability.

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Comment on lines 12 to 17
const color =
resolvedTheme === "dark" ? "hsl(0, 0%, 100%)" : "hsl(0, 0%, 0%)";
game.setColor(color);
game.draw_canvas();
game.drawCanvas();
}, [resolvedTheme, getGame]);
}
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📝 NOTE
This review was outside the diff hunks, and no overlapping diff hunk was found. Original lines [7-7]

Regarding the TODO comment about using CSS variables for theming, consider exploring CSS-in-JS libraries or custom hooks that synchronize theme changes with the CSS/DOM more reliably.

Would you like me to explore solutions or open a GitHub issue to address this?

@takumihara takumihara merged commit 34252ec into main Mar 5, 2024
4 checks passed
@takumihara takumihara deleted the game branch March 5, 2024 05:53
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