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Adding MaterialX version of TextureCoordinateTest.
* Adding TextureCoordinateTest.mtlx which includes simply references the included texture. * Adding TextureCoordinateTestMaterialX.usda which is a copy of TextureCordinateTest.usda which references the mtlx, and has a little bit of cleanup.
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test_assets/TextureCoordinateTest/TextureCoordinateTest.mtlx
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<?xml version="1.0"?> | ||
<materialx version="1.38" colorspace="lin_rec709"> | ||
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<nodegraph name="TextureCoordinateTemplate_NodeGraph"> | ||
<image name="TextureCoordinateTemplate_Image" type="color3"> | ||
<input name="file" type="filename" value="TextureCoordinateTemplate.png" /> | ||
</image> | ||
<output name="base_color_output" type="color3" nodename="TextureCoordinateTemplate_Image" /> | ||
</nodegraph> | ||
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<!-- BackPlaneMat --> | ||
<standard_surface name="BackPlaneMat_Surface" type="surfaceshader"> | ||
<input name="base" type="float" value="1" /> | ||
<input name="base_color" type="color3" value="0.16000001, 0.16000001, 0.16000001" /> | ||
<input name="specular_roughness" type="float" value="1.0" /> | ||
</standard_surface> | ||
<surfacematerial name="BackPlaneMat" type="material"> | ||
<input name="surfaceshader" type="surfaceshader" nodename="BackPlaneMat_Surface" /> | ||
</surfacematerial> | ||
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<!-- BottomLeftMat --> | ||
<standard_surface name="BottomLeftMat_Surface" type="surfaceshader"> | ||
<input name="base" type="float" value="1" /> | ||
<input name="base_color" type="color3" nodegraph="TextureCoordinateTemplate_NodeGraph" output="base_color_output"/> | ||
<input name="specular_roughness" type="float" value="1.0" /> | ||
</standard_surface> | ||
<surfacematerial name="BottomLeftMat" type="material"> | ||
<input name="surfaceshader" type="surfaceshader" nodename="BottomLeftMat_Surface" /> | ||
</surfacematerial> | ||
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<!-- BottomRightMat --> | ||
<standard_surface name="BottomRightMat_Surface" type="surfaceshader"> | ||
<input name="base" type="float" value="1" /> | ||
<input name="base_color" type="color3" nodegraph="TextureCoordinateTemplate_NodeGraph" output="base_color_output"/> | ||
<input name="specular_roughness" type="float" value="1.0" /> | ||
</standard_surface> | ||
<surfacematerial name="BottomRightMat" type="material"> | ||
<input name="surfaceshader" type="surfaceshader" nodename="BottomRightMat_Surface" /> | ||
</surfacematerial> | ||
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<!-- TopLeftMat --> | ||
<standard_surface name="TopLeftMat_Surface" type="surfaceshader"> | ||
<input name="base" type="float" value="1" /> | ||
<input name="base_color" type="color3" nodegraph="TextureCoordinateTemplate_NodeGraph" output="base_color_output"/> | ||
<input name="specular_roughness" type="float" value="1.0" /> | ||
</standard_surface> | ||
<surfacematerial name="TopLeftMat" type="material"> | ||
<input name="surfaceshader" type="surfaceshader" nodename="TopLeftMat_Surface" /> | ||
</surfacematerial> | ||
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<!-- TopRightMat --> | ||
<standard_surface name="TopRightMat_Surface" type="surfaceshader"> | ||
<input name="base" type="float" value="1" /> | ||
<input name="base_color" type="color3" nodegraph="TextureCoordinateTemplate_NodeGraph" output="base_color_output"/> | ||
<input name="specular_roughness" type="float" value="1.0" /> | ||
</standard_surface> | ||
<surfacematerial name="TopRightMat" type="material"> | ||
<input name="surfaceshader" type="surfaceshader" nodename="TopRightMat_Surface" /> | ||
</surfacematerial> | ||
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</materialx> |
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test_assets/TextureCoordinateTest/TextureCoordinateTestMaterialX.usda
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#usda 1.0 | ||
( | ||
defaultPrim = "Asset" | ||
doc = "Converted from glTF with guc 0.2" | ||
metersPerUnit = 1 | ||
upAxis = "Y" | ||
) | ||
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def Xform "Asset" ( | ||
customData = { | ||
string copyright = "Copyright 2017-2018 Analytical Graphics, Inc., CC-BY 4.0 https://creativecommons.org/licenses/by/4.0/ - Mesh and textures by Ed Mackey." | ||
string generator = "guc conversion from Khronos Blender glTF 2.0 exporter, plus hand-edits" | ||
string version = "2.0" | ||
} | ||
kind = "component" | ||
) | ||
{ | ||
def Scope "Materials" | ||
{ | ||
def "MaterialX" | ||
{ | ||
def Scope "Materials" ( | ||
prepend references = @./TextureCoordinateTest.mtlx@</MaterialX/Materials> | ||
) | ||
{ | ||
} | ||
} | ||
} | ||
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def Xform "Scenes" | ||
{ | ||
def Xform "Scene" | ||
{ | ||
def Xform "BackPlane" | ||
{ | ||
def Xform "BackPlaneMesh" | ||
{ | ||
def Mesh "submesh" ( | ||
prepend apiSchemas = ["MaterialBindingAPI"] | ||
) | ||
{ | ||
uniform bool doubleSided = 1 | ||
float3[] extent = [(-1.0, -1.0, -0.05), (1.0, 1.0, -0.05)] | ||
int[] faceVertexCounts = [3, 3] | ||
int[] faceVertexIndices = [0, 1, 2, 0, 3, 1] | ||
rel material:binding = </Asset/Materials/MaterialX/Materials/BackPlaneMat> | ||
normal3f[] normals = [(0.0, 0.0, -1.0), (0.0, 0.0, -1.0), (0.0, 0.0, -1.0), (0.0, 0.0, -1.0)] ( | ||
interpolation = "vertex" | ||
) | ||
point3f[] points = [(-1.0, 1.0, -0.05), (1.0, -1.0, -0.05), (-1.0, -1.0, -0.05), (1.0, 1.0, -0.05)] | ||
color3f[] primvars:displayColor = [(0.16, 0.16, 0.16)] ( | ||
customData = { | ||
dictionary guc = { | ||
bool generated = 1 | ||
} | ||
} | ||
interpolation = "constant" | ||
) | ||
uniform token subdivisionScheme = "none" | ||
} | ||
} | ||
} | ||
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def Xform "BottomRightObj" | ||
{ | ||
def Xform "BottomRightMesh" | ||
{ | ||
def Mesh "submesh" ( | ||
prepend apiSchemas = ["MaterialBindingAPI"] | ||
) | ||
{ | ||
uniform bool doubleSided = 1 | ||
float3[] extent = [(0.2, -1.2, 0.0), (1.2, -0.2, 0.0)] | ||
int[] faceVertexCounts = [3, 3] | ||
int[] faceVertexIndices = [0, 1, 2, 3, 1, 0] | ||
rel material:binding = </Asset/Materials/MaterialX/Materials/BottomRightMat> | ||
normal3f[] normals = [(0.0, 0.0, 1.0), (0.0, 0.0, 1.0), (0.0, 0.0, 1.0), (0.0, 0.0, 1.0)] ( | ||
interpolation = "vertex" | ||
) | ||
point3f[] points = [(1.2, -1.2, 0.0), (0.2, -0.2, 0.0), (0.2, -1.2, 0.0), (1.2, -0.2, 0.0)] | ||
color3f[] primvars:displayColor = [(0, 0.8, 0)] ( | ||
customData = { | ||
dictionary guc = { | ||
bool generated = 1 | ||
} | ||
} | ||
interpolation = "constant" | ||
) | ||
texCoord2f[] primvars:st = [(1.0, 0.0), (0.6, 0.4), (0.6, 0.0), (1.0, 0.4)] ( | ||
interpolation = "vertex" | ||
) | ||
uniform token subdivisionScheme = "none" | ||
} | ||
} | ||
} | ||
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def Xform "BottomLeftObj" | ||
{ | ||
def Xform "BottomLeftMesh" | ||
{ | ||
def Mesh "submesh" ( | ||
prepend apiSchemas = ["MaterialBindingAPI"] | ||
) | ||
{ | ||
uniform bool doubleSided = 1 | ||
float3[] extent = [(-1.2, -1.2, 0.0), (-0.2, -0.2, 0.0)] | ||
int[] faceVertexCounts = [3, 3] | ||
int[] faceVertexIndices = [0, 1, 2, 3, 1, 0] | ||
rel material:binding = </Asset/Materials/MaterialX/Materials/BottomLeftMat> | ||
normal3f[] normals = [(0.0, 0.0, 1.0), (0.0, 0.0, 1.0), (0.0, 0.0, 1.0), (0.0, 0.0, 1.0)] ( | ||
interpolation = "vertex" | ||
) | ||
point3f[] points = [(-0.2, -1.2, 0.0), (-1.2, -0.2, 0.0), (-1.2, -1.2, 0.0), (-0.2, -0.2, 0.0)] | ||
color3f[] primvars:displayColor = [(0, 0.16, 0.8)] ( | ||
customData = { | ||
dictionary guc = { | ||
bool generated = 1 | ||
} | ||
} | ||
interpolation = "constant" | ||
) | ||
texCoord2f[] primvars:st = [(0.4, 0.0), (0.0, 0.4), (0.0, 0.0), (0.4, 0.4)] ( | ||
interpolation = "vertex" | ||
) | ||
uniform token subdivisionScheme = "none" | ||
} | ||
} | ||
} | ||
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def Xform "TopRightObj" | ||
{ | ||
def Xform "TopRightMesh" | ||
{ | ||
def Mesh "submesh" ( | ||
prepend apiSchemas = ["MaterialBindingAPI"] | ||
) | ||
{ | ||
uniform bool doubleSided = 1 | ||
float3[] extent = [(0.2, 0.2, 0.0), (1.2, 1.2, 0.0)] | ||
int[] faceVertexCounts = [3, 3] | ||
int[] faceVertexIndices = [0, 1, 2, 3, 1, 0] | ||
rel material:binding = </Asset/Materials/MaterialX/Materials/TopRightMat> | ||
normal3f[] normals = [(0.0, 0.0, 1.0), (0.0, 0.0, 1.0), (0.0, 0.0, 1.0), (0.0, 0.0, 1.0)] ( | ||
interpolation = "vertex" | ||
) | ||
point3f[] points = [(1.2, 0.2, 0.0), (0.2, 1.2, 0.0), (0.2, 0.2, 0.0), (1.2, 1.2, 0.0)] | ||
color3f[] primvars:displayColor = [(0.8, 0.08, 0)] ( | ||
customData = { | ||
dictionary guc = { | ||
bool generated = 1 | ||
} | ||
} | ||
interpolation = "constant" | ||
) | ||
texCoord2f[] primvars:st = [(1.0, 0.6), (0.6, 1.0), (0.6, 0.6), (1.0, 1.0)] ( | ||
interpolation = "vertex" | ||
) | ||
uniform token subdivisionScheme = "none" | ||
} | ||
} | ||
} | ||
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def Xform "TopLeftObj" | ||
{ | ||
def Xform "TopLeftMesh" | ||
{ | ||
def Mesh "submesh" ( | ||
prepend apiSchemas = ["MaterialBindingAPI"] | ||
) | ||
{ | ||
uniform bool doubleSided = 1 | ||
float3[] extent = [(-1.2, 0.2, 0.0), (-0.2, 1.2, 0.0)] | ||
int[] faceVertexCounts = [3, 3] | ||
int[] faceVertexIndices = [0, 1, 2, 3, 1, 0] | ||
rel material:binding = </Asset/Materials/MaterialX/Materials/TopLeftMat> | ||
normal3f[] normals = [(0.0, 0.0, 1.0), (0.0, 0.0, 1.0), (0.0, 0.0, 1.0), (0.0, 0.0, 1.0)] ( | ||
interpolation = "vertex" | ||
) | ||
point3f[] points = [(-0.2, 0.2, 0.0), (-1.2, 1.2, 0.0), (-1.2, 0.2, 0.0), (-0.2, 1.2, 0.0)] | ||
color3f[] primvars:displayColor = [(0.8, 0.8, 0)] ( | ||
customData = { | ||
dictionary guc = { | ||
bool generated = 1 | ||
} | ||
} | ||
interpolation = "constant" | ||
) | ||
texCoord2f[] primvars:st = [(0.4, 0.6), (0.0, 1.0), (0.0, 0.6), (0.4, 1.0)] ( | ||
interpolation = "vertex" | ||
) | ||
uniform token subdivisionScheme = "none" | ||
} | ||
} | ||
} | ||
} | ||
} | ||
} | ||
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