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hode is a rewrite (made by Grégory Montoir) of the engine used in the game Heart of Darkness made by Amazing Studio.
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hode README Release version: 0.2.9f ------------------------------------------------------------------------------- About: ------ hode is a reimplementation of the engine used by the game 'Heart of Darkness' developed by Amazing Studio. Datafiles: ---------- The original datafiles from the Windows releases (Demo or CD) are required. - hod.paf (hod_demo.paf, hod_demo2.paf) - setup.dat - *_hod.lvl - *_hod.sss - *_hod.mst See also the 'RELEASES.yaml' file for a list of game versions this program has been tested with. Running: -------- By default the engine will try to load the files from the current directory and start the game from the first level. These defaults can be changed using command line switches : Usage: hode [OPTIONS]... --datapath=PATH Path to data files (default '.') --savepath=PATH Path to save files (default '.') --level=NUM Start at level NUM --checkpoint=NUM Start at checkpoint NUM Display and engine settings can be configured in the 'hode.ini' file. Game progress is saved in 'setup.cfg', similar to the original engine. Credits: -------- All the team at Amazing Studio for possibly the best cinematic platformer ever developed. Contact: -------- Gregory Montoir, [email protected] URLs: ----- [1] https://www.mobygames.com/game/heart-of-darkness [2] http://heartofdarkness.ca/
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hode is a rewrite (made by Grégory Montoir) of the engine used in the game Heart of Darkness made by Amazing Studio.
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