This is the official documentation for the "Pilot Objects" Unity package.
This package allows the scene view camera to be used as a mechanism for placing game objects. Simply inject into any desired game object, adjust the scene view to the desired position, and then release the game object. The position and rotation of the scene view camera will be used to determine the position and rotation of the specified game object. By the way, you can use this feature on any camera. During navigation with the camera, you can see the portions processed by the camera as safe zones in the scene view.
pilot-objects-low.mp4
To add the package to your Unity project, follow these steps:
- Open your project in the Unity Editor.
- Go to "Window" > "Package Manager" in the menu bar.
- Click the "+" button in the top-right corner of the Package Manager window.
- Select "Add package from git URL" from the dropdown menu.
- Enter the URL of the package's GitHub. (https://github.com/uzayayan/pilot-objects)
- Enjoy!
- Click on an object in the scene view.
- Press the "Inject" button or use the default shortcut key (Ctrl + E) to select the object.
- Use the mouse and keyboard to move the selected object.
- Click on the camera in the scene view.
- Press the "Inject" button or use the default shortcut key (Ctrl + E) to select the camera.
- The camera will highlight and emphasize the parts visible to it.
- Select and use composition overlays from the settings.
- Use the relevant menus to adjust other camera settings.
- Use the mouse and keyboard to move the selected camera.
If you have any questions, suggestions, or feedback, please contact us through the GitHub profile. I'm happy to assist you!