Skip to content
Triggered via release August 5, 2024 14:11
@vadim0x60vadim0x60
created 1.7
Status Success
Total duration 35m 6s
Artifacts

build.yml

on: release
Matrix: build
Fit to window
Zoom out
Zoom in

Annotations

30 errors and 36 warnings
Build for StandaloneWindows
Unexpected error while trying to initialize the burst JIT compiler: Unexpected exception occured while initializing burst JitCompilerService
Build for StandaloneWindows
System.InvalidOperationException: Burst failed to compile the function pointer `Int32 DoGetCSRTrampoline()`
Build for StandaloneWindows
InvalidOperationException: Burst failed to compile the function pointer `Int32 DoGetCSRTrampoline()`
Build for StandaloneWindows
InvalidOperationException: Burst failed to compile the function pointer `Int32 DoGetCSRTrampoline()`
Build for StandaloneWindows
InvalidOperationException: Burst failed to compile the function pointer `Int32 DoGetCSRTrampoline()`
Build for StandaloneWindows
InvalidOperationException: Burst failed to compile the function pointer `Int32 DoGetCSRTrampoline()`
Build for StandaloneWindows
InvalidOperationException: Burst failed to compile the function pointer `Int32 DoGetCSRTrampoline()`
Build for StandaloneWindows
InvalidOperationException: Burst failed to compile the function pointer `Int32 DoGetCSRTrampoline()`
Build for StandaloneWindows
InvalidOperationException: Burst failed to compile the function pointer `Int32 DoGetCSRTrampoline()`
Build for StandaloneWindows
InvalidOperationException: Burst failed to compile the function pointer `Int32 DoGetCSRTrampoline()`
Build for StandaloneWindows64
InvalidOperationException: Burst failed to compile the function pointer `Int32 DoGetCSRTrampoline()`
Build for StandaloneWindows64
InvalidOperationException: Burst failed to compile the function pointer `Int32 DoGetCSRTrampoline()`
Build for StandaloneWindows64
InvalidOperationException: Burst failed to compile the function pointer `Int32 DoGetCSRTrampoline()`
Build for StandaloneWindows64
InvalidOperationException: Burst failed to compile the function pointer `Int32 DoGetCSRTrampoline()`
Build for StandaloneWindows64
InvalidOperationException: Burst failed to compile the function pointer `Int32 DoGetCSRTrampoline()`
Build for StandaloneWindows64
InvalidOperationException: Burst failed to compile the function pointer `Int32 DoGetCSRTrampoline()`
Build for StandaloneWindows64
InvalidOperationException: Burst failed to compile the function pointer `Int32 DoGetCSRTrampoline()`
Build for StandaloneWindows64
InvalidOperationException: Burst failed to compile the function pointer `Int32 DoGetCSRTrampoline()`
Build for StandaloneWindows64
Blender could not be launched.
Build for StandaloneWindows64
Blender could not be launched.
Build for StandaloneLinux64
InvalidOperationException: Burst failed to compile the function pointer `Int32 DoGetCSRTrampoline()`
Build for StandaloneLinux64
InvalidOperationException: Burst failed to compile the function pointer `Int32 DoGetCSRTrampoline()`
Build for StandaloneLinux64
InvalidOperationException: Burst failed to compile the function pointer `Int32 DoGetCSRTrampoline()`
Build for StandaloneLinux64
InvalidOperationException: Burst failed to compile the function pointer `Int32 DoGetCSRTrampoline()`
Build for StandaloneLinux64
InvalidOperationException: Burst failed to compile the function pointer `Int32 DoGetCSRTrampoline()`
Build for StandaloneLinux64
InvalidOperationException: Burst failed to compile the function pointer `Int32 DoGetCSRTrampoline()`
Build for StandaloneLinux64
InvalidOperationException: Burst failed to compile the function pointer `Int32 DoGetCSRTrampoline()`
Build for StandaloneLinux64
InvalidOperationException: Burst failed to compile the function pointer `Int32 DoGetCSRTrampoline()`
Build for StandaloneLinux64
Unexpected error while trying to initialize the burst JIT compiler: Unexpected exception occured while initializing burst JitCompilerService
Build for StandaloneLinux64
System.InvalidOperationException: Burst failed to compile the function pointer `Int32 DoGetCSRTrampoline()`
Build for StandaloneWindows
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/checkout@v2, actions/cache@v2, vimtor/action-zip@v1. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
Build for StandaloneWindows
The following actions uses Node.js version which is deprecated and will be forced to run on node20: actions/checkout@v2, actions/cache@v2, vimtor/action-zip@v1. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
Build for StandaloneWindows
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Build for StandaloneWindows
Assets/Scripts/Patient.cs(2,7): warning CS0105: The using directive for 'UnityEngine' appeared previously in this namespace
Build for StandaloneWindows
Assets/Scripts/Networker.cs(7,26): warning CS0618: 'NetworkBehaviour' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Build for StandaloneWindows
Assets/Scripts/Networker.cs(25,3): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Build for StandaloneWindows
Assets/Scripts/Networker.cs(30,3): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Build for StandaloneWindows
Assets/Scripts/Networker.cs(35,3): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Build for StandaloneWindows
Assets/Scripts/Networker.cs(40,3): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Build for StandaloneWindows
Assets/Scripts/Networker.cs(45,3): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Build for StandaloneWindows
Assets/Scripts/Networker.cs(50,3): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Build for StandaloneWindows
Assets/Scripts/Networker.cs(56,3): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Build for StandaloneWindows64
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/checkout@v2, actions/cache@v2, vimtor/action-zip@v1. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
Build for StandaloneWindows64
The following actions uses Node.js version which is deprecated and will be forced to run on node20: actions/checkout@v2, actions/cache@v2, vimtor/action-zip@v1. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
Build for StandaloneWindows64
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Build for StandaloneWindows64
Assets/Scripts/Patient.cs(2,7): warning CS0105: The using directive for 'UnityEngine' appeared previously in this namespace
Build for StandaloneWindows64
Assets/Scripts/Networker.cs(7,26): warning CS0618: 'NetworkBehaviour' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Build for StandaloneWindows64
Assets/Scripts/Networker.cs(25,3): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Build for StandaloneWindows64
Assets/Scripts/Networker.cs(30,3): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Build for StandaloneWindows64
Assets/Scripts/Networker.cs(35,3): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Build for StandaloneWindows64
Assets/Scripts/Networker.cs(40,3): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Build for StandaloneWindows64
Assets/Scripts/Networker.cs(45,3): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Build for StandaloneWindows64
Assets/Scripts/Networker.cs(50,3): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Build for StandaloneWindows64
Assets/Scripts/Networker.cs(56,3): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Build for StandaloneLinux64
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/checkout@v2, actions/cache@v2, vimtor/action-zip@v1. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
Build for StandaloneLinux64
The following actions uses Node.js version which is deprecated and will be forced to run on node20: actions/checkout@v2, actions/cache@v2, vimtor/action-zip@v1. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
Build for StandaloneLinux64
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Build for StandaloneLinux64
Assets/Scripts/Patient.cs(2,7): warning CS0105: The using directive for 'UnityEngine' appeared previously in this namespace
Build for StandaloneLinux64
Assets/Scripts/Networker.cs(7,26): warning CS0618: 'NetworkBehaviour' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Build for StandaloneLinux64
Assets/Scripts/Networker.cs(25,3): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Build for StandaloneLinux64
Assets/Scripts/Networker.cs(30,3): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Build for StandaloneLinux64
Assets/Scripts/Networker.cs(35,3): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Build for StandaloneLinux64
Assets/Scripts/Networker.cs(40,3): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Build for StandaloneLinux64
Assets/Scripts/Networker.cs(45,3): warning CS0618: 'CommandAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Build for StandaloneLinux64
Assets/Scripts/Networker.cs(50,3): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'
Build for StandaloneLinux64
Assets/Scripts/Networker.cs(56,3): warning CS0618: 'ClientRpcAttribute' is obsolete: 'The high level API classes are deprecated and will be removed in the future.'