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Build release assets #124

Build release assets

Build release assets #124

Re-run triggered May 30, 2024 11:24
Status Failure
Total duration 4m 16s
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build.yml

on: release
Matrix: build
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30 errors and 36 warnings
Build for StandaloneWindows64
InvalidOperationException: Burst failed to compile the function pointer `Int32 DoGetCSRTrampoline()`
Build for StandaloneWindows64
InvalidOperationException: Burst failed to compile the function pointer `Int32 DoGetCSRTrampoline()`
Build for StandaloneWindows64
InvalidOperationException: Burst failed to compile the function pointer `Int32 DoGetCSRTrampoline()`
Build for StandaloneWindows64
InvalidOperationException: Burst failed to compile the function pointer `Int32 DoGetCSRTrampoline()`
Build for StandaloneWindows64
InvalidOperationException: Burst failed to compile the function pointer `Int32 DoGetCSRTrampoline()`
Build for StandaloneWindows64
InvalidOperationException: Burst failed to compile the function pointer `Int32 DoGetCSRTrampoline()`
Build for StandaloneWindows64
InvalidOperationException: Burst failed to compile the function pointer `Int32 DoGetCSRTrampoline()`
Build for StandaloneWindows64
InvalidOperationException: Burst failed to compile the function pointer `Int32 DoGetCSRTrampoline()`
Build for StandaloneWindows64
InvalidOperationException: Burst failed to compile the function pointer `Int32 DoGetCSRTrampoline()`
Build for StandaloneWindows64
InvalidOperationException: Burst failed to compile the function pointer `Int32 DoGetCSRTrampoline()`
Build for StandaloneLinux64
Unexpected error while trying to initialize the burst JIT compiler: Unexpected exception occured while initializing burst JitCompilerService
Build for StandaloneLinux64
System.InvalidOperationException: Burst failed to compile the function pointer `Int32 DoGetCSRTrampoline()`
Build for StandaloneLinux64
InvalidOperationException: Burst failed to compile the function pointer `Int32 DoGetCSRTrampoline()`
Build for StandaloneLinux64
InvalidOperationException: Burst failed to compile the function pointer `Int32 DoGetCSRTrampoline()`
Build for StandaloneLinux64
InvalidOperationException: Burst failed to compile the function pointer `Int32 DoGetCSRTrampoline()`
Build for StandaloneLinux64
InvalidOperationException: Burst failed to compile the function pointer `Int32 DoGetCSRTrampoline()`
Build for StandaloneLinux64
InvalidOperationException: Burst failed to compile the function pointer `Int32 DoGetCSRTrampoline()`
Build for StandaloneLinux64
InvalidOperationException: Burst failed to compile the function pointer `Int32 DoGetCSRTrampoline()`
Build for StandaloneLinux64
InvalidOperationException: Burst failed to compile the function pointer `Int32 DoGetCSRTrampoline()`
Build for StandaloneLinux64
InvalidOperationException: Burst failed to compile the function pointer `Int32 DoGetCSRTrampoline()`
Build for StandaloneWindows
Unexpected error while trying to initialize the burst JIT compiler: Unexpected exception occured while initializing burst JitCompilerService
Build for StandaloneWindows
System.InvalidOperationException: Burst failed to compile the function pointer `Int32 DoGetCSRTrampoline()`
Build for StandaloneWindows
InvalidOperationException: Burst failed to compile the function pointer `Int32 DoGetCSRTrampoline()`
Build for StandaloneWindows
InvalidOperationException: Burst failed to compile the function pointer `Int32 DoGetCSRTrampoline()`
Build for StandaloneWindows
InvalidOperationException: Burst failed to compile the function pointer `Int32 DoGetCSRTrampoline()`
Build for StandaloneWindows
InvalidOperationException: Burst failed to compile the function pointer `Int32 DoGetCSRTrampoline()`
Build for StandaloneWindows
InvalidOperationException: Burst failed to compile the function pointer `Int32 DoGetCSRTrampoline()`
Build for StandaloneWindows
InvalidOperationException: Burst failed to compile the function pointer `Int32 DoGetCSRTrampoline()`
Build for StandaloneWindows
InvalidOperationException: Burst failed to compile the function pointer `Int32 DoGetCSRTrampoline()`
Build for StandaloneWindows
InvalidOperationException: Burst failed to compile the function pointer `Int32 DoGetCSRTrampoline()`
Build for StandaloneWindows64
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/checkout@v2, actions/cache@v2. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
Build for StandaloneWindows64
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/checkout@v2, actions/cache@v2. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
Build for StandaloneWindows64
A meta data file (.meta) exists but its asset 'Assets/CSV' can't be found. When moving or deleting files outside of Unity, please ensure that the corresponding .meta file is moved or deleted along with it.
Build for StandaloneWindows64
A meta data file (.meta) exists but its asset 'Assets/Resources' can't be found. When moving or deleting files outside of Unity, please ensure that the corresponding .meta file is moved or deleted along with it.
Build for StandaloneWindows64
A meta data file (.meta) exists but its asset 'Assets/AnimationTest/AnimationTest.unitypackage' can't be found. When moving or deleting files outside of Unity, please ensure that the corresponding .meta file is moved or deleted along with it.
Build for StandaloneWindows64
A meta data file (.meta) exists but its asset 'Assets/Room with skydome/Materials/Room images' can't be found. When moving or deleting files outside of Unity, please ensure that the corresponding .meta file is moved or deleted along with it.
Build for StandaloneWindows64
A meta data file (.meta) exists but its asset 'Assets/Models/SAMSUNG TV/lcd.fbm' can't be found. When moving or deleting files outside of Unity, please ensure that the corresponding .meta file is moved or deleted along with it.
Build for StandaloneWindows64
Removing Assets/AnimationTest/AnimationTest.unitypackage because the asset does not exist
Build for StandaloneWindows64
Removing Assets/CSV because the asset does not exist
Build for StandaloneWindows64
Removing Assets/Models/SAMSUNG TV/lcd.fbm because the asset does not exist
Build for StandaloneWindows64
Removing Assets/Resources because the asset does not exist
Build for StandaloneWindows64
Removing Assets/Room with skydome/Materials/Room images because the asset does not exist
Build for StandaloneLinux64
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/checkout@v2, actions/cache@v2. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
Build for StandaloneLinux64
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/checkout@v2, actions/cache@v2. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
Build for StandaloneLinux64
A meta data file (.meta) exists but its asset 'Assets/CSV' can't be found. When moving or deleting files outside of Unity, please ensure that the corresponding .meta file is moved or deleted along with it.
Build for StandaloneLinux64
A meta data file (.meta) exists but its asset 'Assets/Resources' can't be found. When moving or deleting files outside of Unity, please ensure that the corresponding .meta file is moved or deleted along with it.
Build for StandaloneLinux64
A meta data file (.meta) exists but its asset 'Assets/AnimationTest/AnimationTest.unitypackage' can't be found. When moving or deleting files outside of Unity, please ensure that the corresponding .meta file is moved or deleted along with it.
Build for StandaloneLinux64
A meta data file (.meta) exists but its asset 'Assets/Room with skydome/Materials/Room images' can't be found. When moving or deleting files outside of Unity, please ensure that the corresponding .meta file is moved or deleted along with it.
Build for StandaloneLinux64
A meta data file (.meta) exists but its asset 'Assets/Models/SAMSUNG TV/lcd.fbm' can't be found. When moving or deleting files outside of Unity, please ensure that the corresponding .meta file is moved or deleted along with it.
Build for StandaloneLinux64
Removing Assets/AnimationTest/AnimationTest.unitypackage because the asset does not exist
Build for StandaloneLinux64
Removing Assets/CSV because the asset does not exist
Build for StandaloneLinux64
Removing Assets/Models/SAMSUNG TV/lcd.fbm because the asset does not exist
Build for StandaloneLinux64
Removing Assets/Resources because the asset does not exist
Build for StandaloneLinux64
Removing Assets/Room with skydome/Materials/Room images because the asset does not exist
Build for StandaloneWindows
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/checkout@v2, actions/cache@v2. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
Build for StandaloneWindows
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/checkout@v2, actions/cache@v2. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
Build for StandaloneWindows
A meta data file (.meta) exists but its asset 'Assets/CSV' can't be found. When moving or deleting files outside of Unity, please ensure that the corresponding .meta file is moved or deleted along with it.
Build for StandaloneWindows
A meta data file (.meta) exists but its asset 'Assets/Resources' can't be found. When moving or deleting files outside of Unity, please ensure that the corresponding .meta file is moved or deleted along with it.
Build for StandaloneWindows
A meta data file (.meta) exists but its asset 'Assets/AnimationTest/AnimationTest.unitypackage' can't be found. When moving or deleting files outside of Unity, please ensure that the corresponding .meta file is moved or deleted along with it.
Build for StandaloneWindows
A meta data file (.meta) exists but its asset 'Assets/Room with skydome/Materials/Room images' can't be found. When moving or deleting files outside of Unity, please ensure that the corresponding .meta file is moved or deleted along with it.
Build for StandaloneWindows
A meta data file (.meta) exists but its asset 'Assets/Models/SAMSUNG TV/lcd.fbm' can't be found. When moving or deleting files outside of Unity, please ensure that the corresponding .meta file is moved or deleted along with it.
Build for StandaloneWindows
Removing Assets/AnimationTest/AnimationTest.unitypackage because the asset does not exist
Build for StandaloneWindows
Removing Assets/CSV because the asset does not exist
Build for StandaloneWindows
Removing Assets/Models/SAMSUNG TV/lcd.fbm because the asset does not exist
Build for StandaloneWindows
Removing Assets/Resources because the asset does not exist
Build for StandaloneWindows
Removing Assets/Room with skydome/Materials/Room images because the asset does not exist