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Merge pull request #157 from vegastrike/task_migrate_save_util
Migrate save game utility
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# Convert all csv files in .vegastrike to json | ||
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import json | ||
import csv | ||
from os import listdir | ||
from os.path import isfile, join | ||
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headers = ["Key", "Directory", "Name", "STATUS", "Object_Type", | ||
"Combat_Role", "Textual_Description", "Hud_image", "Unit_Scale", "Cockpit", | ||
"CockpitX", "CockpitY", "CockpitZ", "Mesh", "Shield_Mesh", "Rapid_Mesh", "BSP_Mesh", | ||
"Use_BSP", "Use_Rapid", "NoDamageParticles", "Mass", "Moment_Of_Inertia", | ||
"Fuel_Capacity", "Hull", "Armor_Front_Top_Right", "Armor_Front_Top_Left", | ||
"Armor_Front_Bottom_Right", "Armor_Front_Bottom_Left", "Armor_Back_Top_Right", | ||
"Armor_Back_Top_Left", "Armor_Back_Bottom_Right", "Armor_Back_Bottom_Left", "Shield_Front_Top_Right", | ||
"Shield_Back_Top_Left", "Shield_Front_Bottom_Right", "Shield_Front_Bottom_Left", | ||
"Shield_Back_Top_Right", "Shield_Front_Top_Left", "Shield_Back_Bottom_Right", | ||
"Shield_Back_Bottom_Left", "Shield_Recharge", "Shield_Leak", "Warp_Capacitor", | ||
"Primary_Capacitor", "Reactor_Recharge", "Jump_Drive_Present", "Jump_Drive_Delay", | ||
"Wormhole", "Outsystem_Jump_Cost", "Warp_Usage_Cost", "Afterburner_Type", | ||
"Afterburner_Usage_Cost", "Maneuver_Yaw", "Maneuver_Pitch", "Maneuver_Roll", | ||
"Yaw_Governor", "Pitch_Governor", "Roll_Governor", "Afterburner_Accel", | ||
"Forward_Accel", "Retro_Accel", "Left_Accel", "Right_Accel", "Top_Accel", | ||
"Bottom_Accel", "Afterburner_Speed_Governor", "Default_Speed_Governor", "ITTS", | ||
"Radar_Color", "Radar_Range", "Tracking_Cone", "Max_Cone", "Lock_Cone", "Hold_Volume", | ||
"Can_Cloak", "Cloak_Min", "Cloak_Rate", "Cloak_Energy", "Cloak_Glass", "Repair_Droid", | ||
"ECM_Rating", "ECM_Resist", "Ecm_Drain", "Hud_Functionality", "Max_Hud_Functionality", | ||
"Lifesupport_Functionality", "Max_Lifesupport_Functionality", "Comm_Functionality", | ||
"Max_Comm_Functionality", "FireControl_Functionality", "Max_FireControl_Functionality", | ||
"SPECDrive_Functionality", "Max_SPECDrive_Functionality", "Slide_Start", "Slide_End", | ||
"Activation_Accel", "Activation_Speed", "Upgrades", "Prohibited_Upgrades", | ||
"Sub_Units", "Sound", "Light", "Mounts", "Net_Comm", "Dock", "Cargo_Import", "Cargo", | ||
"Explosion", "Num_Animation_Stages", "Upgrade_Storage_Volume", "Heat_Sink_Rating", | ||
"Shield_Efficiency", "Num_Chunks", "Chunk_0", "Collide_Subunits", "Spec_Interdiction", "Tractorability"] | ||
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def list_folders_or_files(folder, list_files = True): | ||
file_list = [] | ||
#dirs = [f for f in listdir(folder) if not isfile(join(folder, f))] | ||
for f in listdir(folder): | ||
file_path = join(folder, f) | ||
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if list_files and isfile(file_path): | ||
file_list.append(file_path) | ||
if not list_files and not isfile(file_path): | ||
file_list.append(file_path) | ||
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return file_list | ||
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# TODO: argparse and the like | ||
# For now, run this from inside serialized_xml | ||
if __name__ == "__main__": | ||
save_folder = '.' | ||
save_folders = list_folders_or_files(save_folder, False) | ||
for folder in save_folders: | ||
files = list_folders_or_files(folder) | ||
for file in files: | ||
headers = [] | ||
content = [] | ||
firstline = True | ||
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if not file.endswith('.csv'): | ||
continue | ||
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with open(file) as csvfile: | ||
csvreader = csv.reader(csvfile, delimiter=',') | ||
for row in csvreader: | ||
# print(row) | ||
for column in row: | ||
if firstline: | ||
headers.append(column) | ||
else: | ||
content.append(column) | ||
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firstline = False | ||
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dict = {} | ||
for h,c in zip(headers, content): | ||
dict[h] = c | ||
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# game expects a list of ships | ||
# TODO: make it happen. We don't need one file per ship | ||
array = [dict] | ||
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json_file_name = file.replace('.csv', '.json') | ||
with open(json_file_name, 'w') as json_file: | ||
json.dump(array, json_file, ensure_ascii=False, indent=4) |