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Hull, armor and shield components #155
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- modify ship_view/upgrade_view to support 4 facet armor and new shield keys - Fix bug in ship_view where ypr is 0. - Modify minimize_parts script to create new ships.json and units.json - Create new ships.json and units.json - Fix some stuff in units_old.json
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Looks good for the most part. Let's see if we can fix the zero-facet issues before merging this.
Add Afterburner_Upgrade to units_old - prevent overwriting and recreating bug. Make Llama.begin damaged on start again.
Zero-facet issues apparently fixed
That’s looking quite a bit better. I think I’d like to see these changes get play-tested before we merge them, but I think there’s a good chance that they will pass muster. I will see if I can play-test this PR myself, once I’m back to a computer. |
When running Vegastrike in a debugger, I'm seeing a lot of these error messages: Unit::LoadRow: invalid stof argument trying to parse shield facets Will this PR solve these errors? If it might, I can apply this PR and play test it. |
Does your game crash afterward? |
No, it doesn't crash due to these errors. |
without commensurate reactor and capacitors.
Indeed, the change to Oswald's shield generator did the trick. |
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LGTM
Make radar display cones in degrees and not radians. Wrong units were used. Make Llama.begin start with some minor damage. Also useful for testing this PR,
Add some more damage to Llama.begin.
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This one is good to be merged in my opinion.
Complements vegastrike/Vega-Strike-Engine-Source#1016
Code Changes:
Issues: