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Broken ships speed #20
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Hmm... ship's mass/engines should affect on control in case of |
Confirming my suspection about Devastator speed (I found, I have just enough money for vessel itself). |
I just check related code. Looks like ships speed is not broken, but not balanced. :-)
Probably, GetEnginePower(), GetEngineAcceleration() and GetEngineRotatePower() should be revised in order to rebalance ships speed. |
Oh, nice. Yet I though about other possible difference between arcade/sim. Instead of to differ by just ignoring engine stats, when in arcade, it could be rather in behavior/control type. E.g. so: Arcade: just like current sim. Engine power affects maximum speed. Direction change seems to be pretty fast with any engine type though. |
Expected Behavior
Different ships (at least of different types) should have different basic speed. At least it is how it was in 1.3.2 (not sure about 1.4.0). E.g. I can't imagine fighter as slow as bomber.
Actual Behavior
While playing 1.4.1, It appeared later, that starting fighter speed is not just lowered, but is same as for starting bomber (that one wiht cost 1500 and 5+1+1 weapon slots). Previously I tried full gameplay with this version, but can't remember wether I got devastator - in original game it had lowest speed with basic engine, but I don't remember if it so in current version (no saves with enough money to try it).
Steps to Reproduce the Problem
Nothing special. Basic bomber could be bought after selling basic missile launcher (btw, not best choice for first mission, more useful at raider bases).
Specifications
astromenace 1.4.1 release
OS - gentoo (ebuild in personal overlay, version bumped from portage openastromenace version)
Game Configuration (optional)
config.xml: https://gist.github.com/nick87720z/dd832a8802cb7b73edd095e19d7238dd
PilotProfile_1.4.data: https://gist.github.com/nick87720z/2feb73039b2f9f59b7374a8a27685569
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