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fix(pcd): sizeSum calculation + rgb parsing #3101
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jclaessens97
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Agree that using normalized colors is better. However this is a breaking change and should probably be mentioned in
docs/upgrade-guide.md
.I am on the fence if it is worth it, but we could avoid breaking if we offered a
pcd.normalizeColors
loader option on the PCDLoader.I have some concerns that we have code that creates a typed array from this array and if that typed array is Uint8Array it might fail (all values will be 0 or 1). Not sure if it is easy for you to find, I will try to dig more into this when I find some time.
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Hi, I'm perfectly fine by adding a
normalizedColors
option to avoid the breaking change!Not sure what you mean by the last section about the Uint8Array. I think this is not applicable when we introduce a new array, right?
About the linting, I think I already ran the linter before pushing, but I can check again.
I wasn't able to run the tests so far. I had 2 failing thests from scratch, something to do with the paths I think, so if you have any pointers here, I'm happy to add some more tests with smaller examples!
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There is code in loaders.gl that can convert parsed data to e.g. binary representations, in which case it might copy this JS array into a Uint8Array.
I'd have to dig into exactly what is implemented for meshes in terms of conversion right now to verify if it is an issue at this time.