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remove debugging code #2232

remove debugging code

remove debugging code #2232

Workflow file for this run

name: CI
on:
push:
paths-ignore: ['**/*.md', '^\.*', 'LICENSE']
pull_request:
paths-ignore: ['**/*.md', '^\.*', 'LICENSE']
schedule:
- cron: '31 1,12 * * *'
jobs:
build:
strategy:
matrix:
os: [ubuntu-latest, macos-latest]
fail-fast: false
runs-on: ${{ matrix.os }}
steps:
- name: Checkout V
uses: actions/checkout@v4
with:
repository: vlang/v
- name: Checkout C2V
uses: actions/checkout@v4
with:
path: c2v
- name: Install dependencies
run: |
if [ "${{ runner.os }}" == "Linux" ]; then
sudo apt update -y -qq
sudo apt install libsdl2-dev libsdl2-mixer-dev libsdl2-net-dev libpng-dev libsamplerate0-dev
else
brew install sdl2 sdl2_mixer sdl2_net libpng libsamplerate
fi
- name: Build V
run: make && ./v symlink
- name: Setup C2V
run: |
mv c2v ~/.vmodules/c2v
v -g ~/.vmodules/c2v/ || true
- name: Test C2V
run: v -g test ~/.vmodules/c2v/
- name: Build original Chocolate Doom
run: |
git clone --quiet --depth 1 https://github.com/vlang/doom ~/code/doom
cd ~/code/doom/chocolate-doom
cmake -DCMAKE_BUILD_TYPE=Debug .
make chocolate-doom
- name: Translate just p_enemy.v
run: |
cd ~/.vmodules/c2v/
v -g run tools/build_doom_file.vsh doom/p_enemy
- name: Translate the whole game in project/folder mode
run: |
touch ~/DOOM1.WAD
if [ "${{ runner.os }}" == "Linux" ]; then
WAD_FILE=~/DOOM1.WAD ~/code/doom/build_whole_project.sh
else
echo "TODO: ... building doom should be fixed on macos, after it regressed in eafdd3c"
fi
test-regressions:
runs-on: ubuntu-latest
timeout-minutes: 10
env:
VFLAGS: -cc tcc
DISPLAY: :99
LIBGL_ALWAYS_SOFTWARE: true
VTMP: /tmp
steps:
- name: Checkout V
uses: actions/checkout@v4
with:
repository: vlang/v
- name: Checkout C2V
uses: actions/checkout@v4
with:
path: c2v
- name: Install dependencies
run: |
sudo apt update -y -qq
sudo apt install libsdl2-dev libsdl2-mixer-dev libsdl2-net-dev libpng-dev libsamplerate0-dev
# c2v / DOOM dependencies
# vgret dependencies
# imagemagick : convert, mogrify, import
# xvfb : For starting X11 Virtual FrameBuffers
# openimageio-tools : idiff
# libgl1-mesa-dri : For headless rendering / software DRI driver (LIBGL_ALWAYS_SOFTWARE=true)
# freeglut3-dev : Fixes graphic apps compilation with tcc
sudo apt install imagemagick openimageio-tools freeglut3-dev libgl1-mesa-dri xvfb xsel xclip
- name: Setup test tools
run: |
# Fetch the free ~4MB DOOM1.WAD from the link at https://doomwiki.org/wiki/DOOM1.WAD
wget https://distro.ibiblio.org/slitaz/sources/packages/d/doom1.wad -O ~/doom1.wad
# Get imgur upload script
wget https://raw.githubusercontent.com/tremby/imgur.sh/c98345d/imgur.sh
chmod +x ./imgur.sh
# Get regression images to test against
git clone https://github.com/Larpon/doom-regression-images
- name: Build V
run: make && ./v symlink
- name: Setup C2V
run: |
mv c2v ~/.vmodules/c2v
v -g ~/.vmodules/c2v/ || true
- name: Test C2V
run: v -g test ~/.vmodules/c2v/
- name: Build original Chocolate Doom
run: |
git clone --quiet --depth 1 https://github.com/vlang/doom ~/code/doom
cd ~/code/doom/chocolate-doom
cmake -DCMAKE_BUILD_TYPE=Debug .
make chocolate-doom
- name: Translate the whole game in project/folder mode
run: WAD_FILE=~/doom1.wad ~/code/doom/build_whole_project.sh
- name: Sample and compare
id: compare
continue-on-error: true
run: |
Xvfb $DISPLAY -screen 0 800x600x24 -fbdir /var/tmp/ &
sleep 1; while [ ! -f /var/tmp/Xvfb_screen0 ]; do sleep 0.5; done # give xvfb time to start, even on slow CI runs
sleep 1; v gret -r ~/code/doom -t ./doom-regression-images/vgret.doom.toml -v ./doom-sample_images ./doom-regression-images
- name: Upload regression to imgur
if: steps.compare.outcome != 'success'
run: |
./imgur.sh /tmp/fail.png
./imgur.sh /tmp/diff.png
exit 1