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updated godot and godot-cpp submodules to 4.2, prevented invalid asse… #134

updated godot and godot-cpp submodules to 4.2, prevented invalid asse…

updated godot and godot-cpp submodules to 4.2, prevented invalid asse… #134

name: GDExtension CMake
on: [push, pull_request]
jobs:
build-linux:
runs-on: self-hosted
steps:
- uses: actions/checkout@v3
# linux / gcc build
- name: '[linux | gcc] => cmake - delete cache'
run: rm -rf ${{ github.workspace }}/.out/*
- name: '[linux | gcc] => cmake - configure'
run: >
cmake -B ${{ github.workspace }}/.out
-DCMAKE_CXX_COMPILER=g++
-DCMAKE_C_COMPILER=gcc
-DCMAKE_BUILD_TYPE=Debug
-S ${{ github.workspace }}
-G Ninja
- name: '[linux | gcc] => cmake - clean'
run: cmake --build ${{ github.workspace }}/.out --config Debug --target clean --parallel 48
- name: '[linux | gcc] => cmake - build'
run: cmake --build ${{ github.workspace }}/.out --config Debug --target roguelite --parallel 48
# linux / clang build
- name: '[linux | clang] => cmake - delete cache'
run: rm -rf ${{ github.workspace }}/.out/*
- name: '[linux | clang] => cmake - configure'
run: >
cmake -B ${{ github.workspace }}/.out
-DCMAKE_CXX_COMPILER=clang++
-DCMAKE_C_COMPILER=clang
-DCMAKE_BUILD_TYPE=Debug
-S ${{ github.workspace }}
-G Ninja
- name: '[linux | clang] => cmake - clean'
run: cmake --build ${{ github.workspace }}/.out --config Debug --target clean --parallel 48
- name: '[linux | clang] => cmake - build'
run: cmake --build ${{ github.workspace }}/.out --config Debug --target roguelite --parallel 48