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use CMAKE_SYSTEM_PROCESSOR to determine editor binary filename
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vorlac authored Oct 13, 2023
1 parent 3951486 commit 3fe077b
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion cmake/godot-dev-configuration.cmake
Original file line number Diff line number Diff line change
Expand Up @@ -57,7 +57,7 @@ elseif(UNIX)
endif()

set(godot_debug_editor_executable
"${CMAKE_CURRENT_SOURCE_DIR}/extern/godot-engine/bin/godot.${host_os_engine}.editor.dev.x86_64${CMAKE_EXECUTABLE_SUFFIX}"
"${CMAKE_CURRENT_SOURCE_DIR}/extern/godot-engine/bin/godot.${host_os_engine}.editor.dev.${CMAKE_SYSTEM_PROCESSOR}${CMAKE_EXECUTABLE_SUFFIX}"
)

find_program(SCONS_PROGRAM NAMES scons)
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